HeavenStudioPlus/Assets/Scripts/LevelEditor/BeatGrid.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace RhythmHeavenMania.Editor
{
public class BeatGrid : MonoBehaviour
{
private RectTransform rectTransform;
public float snap;
public float count;
private float lastPosX;
private List<GameObject> Lines = new List<GameObject>();
private void Start()
{
rectTransform = GetComponent<RectTransform>();
for (int i = 0; i < count; i++)
{
GameObject line = Instantiate(transform.GetChild(0).gameObject, transform);
line.transform.localPosition = new Vector3(i, line.transform.localPosition.y);
line.SetActive(true);
Lines.Add(line);
}
}
private void Update()
{
var pos = new Vector2(Mathf.RoundToInt(Mathf.Abs(transform.parent.localPosition.x) / 100) - 1, transform.localPosition.y);
transform.localPosition = pos;
if (pos.x != lastPosX)
UpdateGridNum();
lastPosX = transform.localPosition.x;
}
private void UpdateGridNum()
{
for (int i = 0; i < Lines.Count; i++)
{
var line = Lines[i];
float newNum = transform.localPosition.x + i;
line.transform.GetChild(0).GetComponent<TMP_Text>().text = newNum.ToString();
}
}
}
}