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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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99 lines
2.5 KiB
C#
99 lines
2.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace XPostProcessing
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{
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public class XPostProcessingUtility
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{
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#region Instance
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private static XPostProcessingUtility _instance;
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public static XPostProcessingUtility Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new XPostProcessingUtility();
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}
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return _instance;
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}
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}
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#endregion
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//-----------------------------------------------------------------------------------------------------
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static int resetFrameCount = 0;
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static Color srcColor;
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static Color dstColor;
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public static Color GetRandomLerpColor(int RandomFrameCount, float lerpSpeed)
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{
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// Color version
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if (resetFrameCount == 0)
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{
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srcColor = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f), 1);
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}
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float lerp = lerpSpeed;
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dstColor = Color.Lerp(dstColor, srcColor, lerp);
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resetFrameCount++;
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if (resetFrameCount > RandomFrameCount)
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{
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resetFrameCount = 0;
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}
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return dstColor;
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}
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public static Color RandomColor()
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{
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return new Color(Random.value, Random.value, Random.value, Random.value);
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}
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public int LastSelectedCategory;
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public int ThumbWidth;
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public int ThumbHeight;
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public int cache_ThumbWidth;
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public int cache_ThumbHeight;
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public bool cache_IsLinear;
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public RenderTexture PreviewRT;
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public static void DumpRenderTexture(RenderTexture rt, string pngOutPath)
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{
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var oldRT = RenderTexture.active;
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var tex = new Texture2D(rt.width, rt.height);
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RenderTexture.active = rt;
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tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
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tex.Apply();
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File.WriteAllBytes(pngOutPath, tex.EncodeToPNG());
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RenderTexture.active = oldRT;
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}
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static string TypePreFix = "XPostProcessing.";
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public static System.Type GetSettingByName(string typeFullName)
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{
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var type = System.Type.GetType(TypePreFix + typeFullName);
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//Debug.Log("Utllity Type : " + type);
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return type;
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}
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}
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}
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