2022-02-28 08:33:11 +00:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
using RhythmHeavenMania.Util;
|
|
|
|
|
2022-03-12 04:10:13 +00:00
|
|
|
namespace RhythmHeavenMania.Games.Scripts_CropStomp
|
2022-02-28 08:33:11 +00:00
|
|
|
{
|
|
|
|
public class Farmer : PlayerActionObject
|
|
|
|
{
|
|
|
|
public float nextStompBeat;
|
|
|
|
|
|
|
|
private CropStomp game;
|
|
|
|
|
|
|
|
private void Start()
|
|
|
|
{
|
|
|
|
game = CropStomp.instance;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void Update()
|
|
|
|
{
|
|
|
|
if (!game.isMarching)
|
|
|
|
return;
|
|
|
|
|
|
|
|
float normalizedBeat = Conductor.instance.GetPositionFromMargin(nextStompBeat, 1f);
|
|
|
|
|
|
|
|
StateCheck(normalizedBeat);
|
|
|
|
|
|
|
|
if (normalizedBeat > Minigame.LateTime())
|
|
|
|
{
|
|
|
|
nextStompBeat += 2f;
|
|
|
|
ResetState();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (PlayerInput.Pressed())
|
|
|
|
{
|
|
|
|
if (state.perfect)
|
|
|
|
{
|
|
|
|
game.Stomp();
|
2022-03-01 06:38:38 +00:00
|
|
|
game.bodyAnim.Play("Stomp", 0, 0);
|
2022-02-28 08:33:11 +00:00
|
|
|
nextStompBeat += 2f;
|
|
|
|
ResetState();
|
|
|
|
}
|
|
|
|
else if (state.notPerfect())
|
|
|
|
{
|
2022-03-01 06:38:38 +00:00
|
|
|
game.bodyAnim.Play("Crouch", 0, 0);
|
2022-02-28 08:33:11 +00:00
|
|
|
nextStompBeat += 2f;
|
|
|
|
ResetState();
|
|
|
|
}
|
2022-03-01 06:38:38 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
game.bodyAnim.Play("Crouch", 0, 0);
|
|
|
|
}
|
2022-02-28 08:33:11 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|