2022-01-03 22:42:43 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RhythmHeavenMania.Editor
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{
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public class Editor : MonoBehaviour
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{
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private Initializer Initializer;
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2022-01-06 00:11:33 +00:00
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[SerializeField] private Canvas MainCanvas;
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2022-01-07 23:51:08 +00:00
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[SerializeField] public Camera EditorCamera;
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2022-01-06 00:11:33 +00:00
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2022-01-03 22:42:43 +00:00
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[Header("Rect")]
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[SerializeField] private RenderTexture ScreenRenderTexture;
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[SerializeField] private RawImage Screen;
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2022-01-06 00:11:33 +00:00
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[Header("Components")]
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[SerializeField] private Timeline Timeline;
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2022-01-07 23:51:08 +00:00
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public static Editor instance { get; private set; }
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2022-01-03 22:42:43 +00:00
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private void Start()
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{
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2022-01-07 23:51:08 +00:00
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instance = this;
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2022-01-03 22:42:43 +00:00
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Initializer = GetComponent<Initializer>();
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2022-01-06 00:11:33 +00:00
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}
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public void Init()
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{
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2022-01-03 22:42:43 +00:00
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GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture;
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GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
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Screen.texture = ScreenRenderTexture;
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2022-01-06 00:11:33 +00:00
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2022-01-08 16:42:48 +00:00
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GameManager.instance.Init();
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2022-01-06 00:11:33 +00:00
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Timeline.Init();
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2022-01-03 22:42:43 +00:00
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}
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}
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}
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