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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Starpelly
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{
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public static class Mathp
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{
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/// <summary>
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/// Rounds float to nearest interval.
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/// </summary>
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public static float Round2Nearest(float a, float interval)
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{
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return a = a - (a % interval);
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}
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/// <summary>
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/// Gets the difference between two floats.
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/// </summary>
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public static float Difference(float num1, float num2)
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{
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float cout;
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cout = Mathf.Max(num2, num1) - Mathf.Min(num1, num2);
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return cout;
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}
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/// <summary>
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/// Returns the closest value in a list compared to value given.
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/// </summary>
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public static float GetClosestInList(List<float> list, float compareTo)
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{
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if (list.Count > 0)
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return list.Aggregate((x, y) => Mathf.Abs(x - compareTo) < Mathf.Abs(y - compareTo) ? x : y);
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else
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return -40;
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}
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/// <summary>
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/// Get the numbers after a decimal.
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/// </summary>
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public static float GetDecimalFromFloat(float number)
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{
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return number % 1; // this is simple as fuck, but i'm dumb and forget this all the time
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}
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/// <summary>
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/// Converts two numbers to a range of 0 - 1
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/// </summary>
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/// <param name="val">The input value.</param>
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/// <param name="min">The min input.</param>
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/// <param name="max">The max input.</param>
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public static float Normalize(float val, float min, float max)
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{
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return (val - min) / (max - min);
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}
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/// <summary>
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/// Converts a normalized value to a normal float.
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/// </summary>
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/// <param name="val">The normalized value.</param>
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/// <param name="min">The min input.</param>
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/// <param name="max">The max input.</param>
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public static float DeNormalize(float val, float min, float max)
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{
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return (val * (max - min) + min);
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}
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/// <summary>
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/// Returns true if a value is within a certain range.
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/// </summary>
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public static bool IsWithin(this float val, float min, float max)
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{
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return val >= min && val <= max;
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}
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/// <summary>
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/// Returns true if value is between two numbers.
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/// </summary>
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public static bool IsBetween<T>(this T item, T start, T end)
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{
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return Comparer<T>.Default.Compare(item, start) >= 0
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&& Comparer<T>.Default.Compare(item, end) <= 0;
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}
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}
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}
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