HeavenStudioPlus/Assets/Scripts/Games/RhythmRally/RhythmRally.cs

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2022-02-03 02:09:50 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.RhythmRally
{
public class RhythmRally : MonoBehaviour
{
public Transform cameraPos;
// Start is called before the first frame update
void Start()
{
GameCamera.instance.camera.transform.position = cameraPos.position;
GameCamera.instance.camera.transform.rotation = cameraPos.rotation;
GameCamera.instance.camera.fieldOfView = 41f;
GameCamera.instance.camera.backgroundColor = Color.white;
}
// Update is called once per frame
void Update()
{
}
}
}