HeavenStudioPlus/Assets/Scripts/Util/BitwiseUtils.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
namespace HeavenStudio.Util
{
public static class BitwiseUtils
{
/// <summary>
/// Returns the value of the lowest set bit in the given integer.
/// </summary>
/// <param name="num">The integer to check.</param>
public static int FirstSetBit(int num)
{
return num & (-num);
}
/// <summary>
/// Returns true if the wanted bit is set in the given integer.
/// </summary>
/// <param name="num">The integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantCurrent(int num, int want)
{
return (num & want) == want;
}
/// <summary>
/// Returns true if the wanted bit is set in the first integer, and not in the second.
/// </summary>
/// <param name="num1">The first integer to check.</param>
/// <param name="num2">The second integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantCurrentAndNotLast(int num1, int num2, int want)
{
return ((num1 & want) == want) && ((num2 & want) != want);
}
/// <summary>
/// Returns true if the wanted bit is not set in the first integer, but set in the second.
/// </summary>
/// <param name="num1">The first integer to check.</param>
/// <param name="num2">The second integer to check.</param>
/// <param name="want">The bit(s) to check for.</param>
public static bool WantNotCurrentAndLast(int num1, int num2, int want)
{
return ((num1 & want) != want) && ((num2 & want) == want);
}
}
}