mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 22:25:07 +00:00
349 lines
12 KiB
C#
349 lines
12 KiB
C#
|
///Credit perchik
|
|||
|
///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
|
|||
|
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
[RequireComponent(typeof(RectTransform))]
|
|||
|
[AddComponentMenu("UI/Extensions/ComboBox")]
|
|||
|
public class ComboBox : MonoBehaviour
|
|||
|
{
|
|||
|
public Color disabledTextColor;
|
|||
|
public DropDownListItem SelectedItem { get; private set; } //outside world gets to get this, not set it
|
|||
|
|
|||
|
public List<string> AvailableOptions;
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
private float _scrollBarWidth = 20.0f;
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
private int _itemsToDisplay;
|
|||
|
|
|||
|
//Sorting disabled as it causes issues.
|
|||
|
//[SerializeField]
|
|||
|
//private bool _sortItems = true;
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
private bool _displayPanelAbove = false;
|
|||
|
|
|||
|
[System.Serializable]
|
|||
|
public class SelectionChangedEvent : UnityEngine.Events.UnityEvent<string>
|
|||
|
{
|
|||
|
}
|
|||
|
// fires when item is changed;
|
|||
|
public SelectionChangedEvent OnSelectionChanged;
|
|||
|
|
|||
|
//private bool isInitialized = false;
|
|||
|
private bool _isPanelActive = false;
|
|||
|
private bool _hasDrawnOnce = false;
|
|||
|
|
|||
|
private InputField _mainInput;
|
|||
|
private RectTransform _inputRT;
|
|||
|
|
|||
|
|
|||
|
private RectTransform _rectTransform;
|
|||
|
|
|||
|
private RectTransform _overlayRT;
|
|||
|
private RectTransform _scrollPanelRT;
|
|||
|
private RectTransform _scrollBarRT;
|
|||
|
private RectTransform _slidingAreaRT;
|
|||
|
private RectTransform _scrollHandleRT;
|
|||
|
private RectTransform _itemsPanelRT;
|
|||
|
private Canvas _canvas;
|
|||
|
private RectTransform _canvasRT;
|
|||
|
|
|||
|
private ScrollRect _scrollRect;
|
|||
|
|
|||
|
private List<string> _panelItems; //items that will get shown in the drop-down
|
|||
|
|
|||
|
private Dictionary<string, GameObject> panelObjects;
|
|||
|
|
|||
|
private GameObject itemTemplate;
|
|||
|
|
|||
|
public string Text { get; private set; }
|
|||
|
|
|||
|
public float ScrollBarWidth
|
|||
|
{
|
|||
|
get { return _scrollBarWidth; }
|
|||
|
set
|
|||
|
{
|
|||
|
_scrollBarWidth = value;
|
|||
|
RedrawPanel();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// private int scrollOffset; //offset of the selected item
|
|||
|
// private int _selectedIndex = 0;
|
|||
|
|
|||
|
public int ItemsToDisplay
|
|||
|
{
|
|||
|
get { return _itemsToDisplay; }
|
|||
|
set
|
|||
|
{
|
|||
|
_itemsToDisplay = value;
|
|||
|
RedrawPanel();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Awake()
|
|||
|
{
|
|||
|
Initialize();
|
|||
|
}
|
|||
|
|
|||
|
public void Start()
|
|||
|
{
|
|||
|
RedrawPanel();
|
|||
|
}
|
|||
|
|
|||
|
private bool Initialize()
|
|||
|
{
|
|||
|
bool success = true;
|
|||
|
try
|
|||
|
{
|
|||
|
_rectTransform = GetComponent<RectTransform>();
|
|||
|
_inputRT = _rectTransform.Find("InputField").GetComponent<RectTransform>();
|
|||
|
_mainInput = _inputRT.GetComponent<InputField>();
|
|||
|
|
|||
|
_overlayRT = _rectTransform.Find("Overlay").GetComponent<RectTransform>();
|
|||
|
_overlayRT.gameObject.SetActive(false);
|
|||
|
|
|||
|
|
|||
|
_scrollPanelRT = _overlayRT.Find("ScrollPanel").GetComponent<RectTransform>();
|
|||
|
_scrollBarRT = _scrollPanelRT.Find("Scrollbar").GetComponent<RectTransform>();
|
|||
|
_slidingAreaRT = _scrollBarRT.Find("SlidingArea").GetComponent<RectTransform>();
|
|||
|
_scrollHandleRT = _slidingAreaRT.Find("Handle").GetComponent<RectTransform>();
|
|||
|
_itemsPanelRT = _scrollPanelRT.Find("Items").GetComponent<RectTransform>();
|
|||
|
//itemPanelLayout = itemsPanelRT.gameObject.GetComponent<LayoutGroup>();
|
|||
|
|
|||
|
_canvas = GetComponentInParent<Canvas>();
|
|||
|
_canvasRT = _canvas.GetComponent<RectTransform>();
|
|||
|
|
|||
|
_scrollRect = _scrollPanelRT.GetComponent<ScrollRect>();
|
|||
|
_scrollRect.scrollSensitivity = _rectTransform.sizeDelta.y / 2;
|
|||
|
_scrollRect.movementType = ScrollRect.MovementType.Clamped;
|
|||
|
_scrollRect.content = _itemsPanelRT;
|
|||
|
|
|||
|
itemTemplate = _rectTransform.Find("ItemTemplate").gameObject;
|
|||
|
itemTemplate.SetActive(false);
|
|||
|
}
|
|||
|
catch (System.NullReferenceException ex)
|
|||
|
{
|
|||
|
Debug.LogException(ex);
|
|||
|
Debug.LogError("Something is setup incorrectly with the dropdownlist component causing a Null Reference Exception");
|
|||
|
success = false;
|
|||
|
}
|
|||
|
panelObjects = new Dictionary<string, GameObject>();
|
|||
|
|
|||
|
_panelItems = AvailableOptions.ToList();
|
|||
|
|
|||
|
RebuildPanel();
|
|||
|
//RedrawPanel(); - causes an initialisation failure in U5
|
|||
|
return success;
|
|||
|
}
|
|||
|
|
|||
|
public void AddItem(string item)
|
|||
|
{
|
|||
|
AvailableOptions.Add(item);
|
|||
|
RebuildPanel();
|
|||
|
}
|
|||
|
|
|||
|
public void RemoveItem(string item)
|
|||
|
{
|
|||
|
AvailableOptions.Remove(item);
|
|||
|
RebuildPanel();
|
|||
|
}
|
|||
|
|
|||
|
public void SetAvailableOptions(List<string> newOptions)
|
|||
|
{
|
|||
|
AvailableOptions.Clear();
|
|||
|
AvailableOptions = newOptions;
|
|||
|
RebuildPanel();
|
|||
|
}
|
|||
|
|
|||
|
public void SetAvailableOptions(string[] newOptions)
|
|||
|
{
|
|||
|
AvailableOptions.Clear();
|
|||
|
|
|||
|
for (int i = 0; i < newOptions.Length; i++)
|
|||
|
{
|
|||
|
AvailableOptions.Add(newOptions[i]);
|
|||
|
}
|
|||
|
RebuildPanel();
|
|||
|
}
|
|||
|
|
|||
|
public void ResetItems()
|
|||
|
{
|
|||
|
AvailableOptions.Clear();
|
|||
|
RebuildPanel();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Rebuilds the contents of the panel in response to items being added.
|
|||
|
/// </summary>
|
|||
|
private void RebuildPanel()
|
|||
|
{
|
|||
|
//panel starts with all options
|
|||
|
_panelItems.Clear();
|
|||
|
foreach (string option in AvailableOptions)
|
|||
|
{
|
|||
|
_panelItems.Add(option.ToLower());
|
|||
|
}
|
|||
|
//if(_sortItems) _panelItems.Sort();
|
|||
|
|
|||
|
List<GameObject> itemObjs = new List<GameObject>(panelObjects.Values);
|
|||
|
panelObjects.Clear();
|
|||
|
|
|||
|
int indx = 0;
|
|||
|
while (itemObjs.Count < AvailableOptions.Count)
|
|||
|
{
|
|||
|
GameObject newItem = Instantiate(itemTemplate) as GameObject;
|
|||
|
newItem.name = "Item " + indx;
|
|||
|
newItem.transform.SetParent(_itemsPanelRT, false);
|
|||
|
itemObjs.Add(newItem);
|
|||
|
indx++;
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < itemObjs.Count; i++)
|
|||
|
{
|
|||
|
itemObjs[i].SetActive(i <= AvailableOptions.Count);
|
|||
|
if (i < AvailableOptions.Count)
|
|||
|
{
|
|||
|
itemObjs[i].name = "Item " + i + " " + _panelItems[i];
|
|||
|
itemObjs[i].transform.Find("Text").GetComponent<Text>().text = AvailableOptions[i]; //set the text value
|
|||
|
|
|||
|
Button itemBtn = itemObjs[i].GetComponent<Button>();
|
|||
|
itemBtn.onClick.RemoveAllListeners();
|
|||
|
string textOfItem = _panelItems[i]; //has to be copied for anonymous function or it gets garbage collected away
|
|||
|
itemBtn.onClick.AddListener(() =>
|
|||
|
{
|
|||
|
OnItemClicked(textOfItem);
|
|||
|
});
|
|||
|
panelObjects[_panelItems[i]] = itemObjs[i];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// what happens when an item in the list is selected
|
|||
|
/// </summary>
|
|||
|
/// <param name="item"></param>
|
|||
|
private void OnItemClicked(string item)
|
|||
|
{
|
|||
|
//Debug.Log("item " + item + " clicked");
|
|||
|
Text = item;
|
|||
|
_mainInput.text = Text;
|
|||
|
ToggleDropdownPanel(true);
|
|||
|
}
|
|||
|
|
|||
|
//private void UpdateSelected()
|
|||
|
//{
|
|||
|
// SelectedItem = (_selectedIndex > -1 && _selectedIndex < Items.Count) ? Items[_selectedIndex] : null;
|
|||
|
// if (SelectedItem == null) return;
|
|||
|
|
|||
|
// bool hasImage = SelectedItem.Image != null;
|
|||
|
// if (hasImage)
|
|||
|
// {
|
|||
|
// mainButton.img.sprite = SelectedItem.Image;
|
|||
|
// mainButton.img.color = Color.white;
|
|||
|
|
|||
|
// //if (Interactable) mainButton.img.color = Color.white;
|
|||
|
// //else mainButton.img.color = new Color(1, 1, 1, .5f);
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// mainButton.img.sprite = null;
|
|||
|
// }
|
|||
|
|
|||
|
// mainButton.txt.text = SelectedItem.Caption;
|
|||
|
|
|||
|
// //update selected index color
|
|||
|
// for (int i = 0; i < itemsPanelRT.childCount; i++)
|
|||
|
// {
|
|||
|
// panelItems[i].btnImg.color = (_selectedIndex == i) ? mainButton.btn.colors.highlightedColor : new Color(0, 0, 0, 0);
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
private void RedrawPanel()
|
|||
|
{
|
|||
|
float scrollbarWidth = _panelItems.Count > ItemsToDisplay ? _scrollBarWidth : 0f;//hide the scrollbar if there's not enough items
|
|||
|
_scrollBarRT.gameObject.SetActive(_panelItems.Count > ItemsToDisplay);
|
|||
|
if (!_hasDrawnOnce || _rectTransform.sizeDelta != _inputRT.sizeDelta)
|
|||
|
{
|
|||
|
_hasDrawnOnce = true;
|
|||
|
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
|
|||
|
_inputRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _rectTransform.sizeDelta.y);
|
|||
|
|
|||
|
_scrollPanelRT.SetParent(transform, true);//break the scroll panel from the overlay
|
|||
|
_scrollPanelRT.anchoredPosition = _displayPanelAbove ?
|
|||
|
new Vector2(0, _rectTransform.sizeDelta.y * ItemsToDisplay - 1) :
|
|||
|
new Vector2(0, -_rectTransform.sizeDelta.y);
|
|||
|
|
|||
|
//make the overlay fill the screen
|
|||
|
_overlayRT.SetParent(_canvas.transform, false); //attach it to top level object
|
|||
|
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _canvasRT.sizeDelta.x);
|
|||
|
_overlayRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, _canvasRT.sizeDelta.y);
|
|||
|
|
|||
|
_overlayRT.SetParent(transform, true);//reattach to this object
|
|||
|
_scrollPanelRT.SetParent(_overlayRT, true); //reattach the scrollpanel to the overlay
|
|||
|
}
|
|||
|
|
|||
|
if (_panelItems.Count < 1) return;
|
|||
|
|
|||
|
float dropdownHeight = _rectTransform.sizeDelta.y * Mathf.Min(_itemsToDisplay, _panelItems.Count);
|
|||
|
|
|||
|
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
|
|||
|
_scrollPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _rectTransform.sizeDelta.x);
|
|||
|
|
|||
|
_itemsPanelRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, _scrollPanelRT.sizeDelta.x - scrollbarWidth - 5);
|
|||
|
_itemsPanelRT.anchoredPosition = new Vector2(5, 0);
|
|||
|
|
|||
|
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, scrollbarWidth);
|
|||
|
_scrollBarRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight);
|
|||
|
if (scrollbarWidth == 0) _scrollHandleRT.gameObject.SetActive(false); else _scrollHandleRT.gameObject.SetActive(true);
|
|||
|
|
|||
|
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 0);
|
|||
|
_slidingAreaRT.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, dropdownHeight - _scrollBarRT.sizeDelta.x);
|
|||
|
}
|
|||
|
|
|||
|
public void OnValueChanged(string currText)
|
|||
|
{
|
|||
|
Text = currText;
|
|||
|
RedrawPanel();
|
|||
|
//Debug.Log("value changed to: " + currText);
|
|||
|
|
|||
|
if (_panelItems.Count == 0)
|
|||
|
{
|
|||
|
_isPanelActive = true;//this makes it get turned off
|
|||
|
ToggleDropdownPanel(false);
|
|||
|
}
|
|||
|
else if (!_isPanelActive)
|
|||
|
{
|
|||
|
ToggleDropdownPanel(false);
|
|||
|
}
|
|||
|
OnSelectionChanged.Invoke(Text);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Toggle the drop down list
|
|||
|
/// </summary>
|
|||
|
/// <param name="directClick"> whether an item was directly clicked on</param>
|
|||
|
public void ToggleDropdownPanel(bool directClick)
|
|||
|
{
|
|||
|
_isPanelActive = !_isPanelActive;
|
|||
|
|
|||
|
_overlayRT.gameObject.SetActive(_isPanelActive);
|
|||
|
if (_isPanelActive)
|
|||
|
{
|
|||
|
transform.SetAsLastSibling();
|
|||
|
}
|
|||
|
else if (directClick)
|
|||
|
{
|
|||
|
// scrollOffset = Mathf.RoundToInt(itemsPanelRT.anchoredPosition.y / _rectTransform.sizeDelta.y);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|