mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 14:15:07 +00:00
65 lines
1.6 KiB
Text
65 lines
1.6 KiB
Text
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
// X-PostProcessing Library
|
|||
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|||
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|||
|
// Licensed under the MIT License
|
|||
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|||
|
// http://opensource.org/licenses/MIT
|
|||
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
Shader "Hidden/X-PostProcessing/PixelizeLeaf"
|
|||
|
{
|
|||
|
SubShader
|
|||
|
{
|
|||
|
Cull Off ZWrite Off ZTest Always
|
|||
|
|
|||
|
Pass
|
|||
|
{
|
|||
|
HLSLPROGRAM
|
|||
|
|
|||
|
#pragma vertex VertDefault
|
|||
|
#pragma fragment Frag
|
|||
|
|
|||
|
#include "../../../Shaders/StdLib.hlsl"
|
|||
|
#include "../../../Shaders/XPostProcessing.hlsl"
|
|||
|
|
|||
|
half4 _Params;
|
|||
|
#define _PixelSize _Params.x
|
|||
|
#define _PixelRatio _Params.y
|
|||
|
#define _PixelScaleX _Params.z
|
|||
|
#define _PixelScaleY _Params.w
|
|||
|
|
|||
|
|
|||
|
float2 TrianglePixelizeUV(float2 uv)
|
|||
|
{
|
|||
|
float2 pixelScale = _PixelSize * float2(_PixelScaleX, _PixelScaleY / _PixelRatio);
|
|||
|
|
|||
|
//乘以缩放,向下取整,再除以缩放,得到分段UV
|
|||
|
float2 coord = floor(uv * pixelScale) / pixelScale;
|
|||
|
|
|||
|
uv -= coord;
|
|||
|
uv *= pixelScale;
|
|||
|
|
|||
|
//进行像素偏移处理
|
|||
|
coord +=
|
|||
|
float2(step(1.0 - uv.y, uv.x) / (pixelScale.x), // Leaf X
|
|||
|
step(uv.x, uv.y) / (pixelScale.y)//Leaf Y
|
|||
|
);
|
|||
|
|
|||
|
return coord;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
float4 Frag(VaryingsDefault i) : SV_Target
|
|||
|
{
|
|||
|
float2 uv = TrianglePixelizeUV(i.texcoord);
|
|||
|
|
|||
|
return SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv);
|
|||
|
}
|
|||
|
|
|||
|
ENDHLSL
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|