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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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62 lines
1.3 KiB
Text
62 lines
1.3 KiB
Text
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//----------------------------------------------------------------------------------------------------------
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// X-PostProcessing Library
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// https://github.com/QianMo/X-PostProcessing-Library
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// Copyright (C) 2020 QianMo. All rights reserved.
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// Licensed under the MIT License
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// You may not use this file except in compliance with the License.You may obtain a copy of the License at
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// http://opensource.org/licenses/MIT
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//----------------------------------------------------------------------------------------------------------
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Shader "Hidden/X-PostProcessing/DirectionalBlur"
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{
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HLSLINCLUDE
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#include "../../../Shaders/StdLib.hlsl"
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#include "../../../Shaders/XPostProcessing.hlsl"
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half3 _Params;
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#define _Iteration _Params.x
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#define _Direction _Params.yz
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half4 DirectionalBlur(VaryingsDefault i)
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{
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half4 color = half4(0.0, 0.0, 0.0, 0.0);
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for (int k = -_Iteration; k < _Iteration; k++)
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{
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color += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord - _Direction * k);
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}
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half4 finalColor = color / (_Iteration * 2.0);
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return finalColor;
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}
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half4 Frag(VaryingsDefault i): SV_Target
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{
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return DirectionalBlur(i);
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}
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ENDHLSL
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SubShader
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{
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Cull Off ZWrite Off ZTest Always
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Pass
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{
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HLSLPROGRAM
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#pragma vertex VertDefault
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#pragma fragment Frag
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ENDHLSL
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}
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}
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}
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