2022-03-04 05:16:38 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-03-14 14:21:05 +00:00
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namespace HeavenStudio.Games.Scripts_WizardsWaltz
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2022-03-04 05:16:38 +00:00
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{
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public class Girl : MonoBehaviour
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{
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public Animator animator;
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public GameObject[] flowers;
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private int flowerCount = 0;
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public void Happy()
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{
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animator.Play("Happy", 0, 0);
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SetFlowers(1);
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}
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public void Sad()
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{
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animator.Play("Sad", 0, 0);
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SetFlowers(-1);
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}
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public void SetFlowers(int add = 0)
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{
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flowerCount = Mathf.Clamp(flowerCount + add, 0, flowers.Length);
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for (int i = 0; i < flowers.Length; i++)
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{
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flowers[i].SetActive(i < flowerCount);
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}
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}
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}
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}
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