2022-07-04 14:28:40 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using DG.Tweening;
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namespace HeavenStudio.Editor.Track
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{
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public class VolumeTimelineObj : MonoBehaviour
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{
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[Header("Components")]
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[SerializeField] private RectTransform rectTransform;
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[SerializeField] private TMP_Text volumeTXT;
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[SerializeField] private RectTransform raycastRect;
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2022-08-21 23:46:45 +00:00
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public DynamicBeatmap.VolumeChange volumeChange;
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2022-07-04 14:28:40 +00:00
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private float startPosX;
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private bool moving = false;
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public bool hovering;
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private float lastPosX;
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private void Start()
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{
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rectTransform = GetComponent<RectTransform>();
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volumeTXT = transform.GetChild(2).GetComponent<TMP_Text>();
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UpdateVolume();
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}
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private void Update()
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{
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if (Timeline.instance.timelineState.musicVolume && !Conductor.instance.NotStopped())
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{
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if (RectTransformUtility.RectangleContainsScreenPoint(raycastRect, Input.mousePosition, Editor.instance.EditorCamera))
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{
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float newVolume = Input.mouseScrollDelta.y;
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if (Input.GetKey(KeyCode.LeftShift))
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newVolume *= 5f;
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if (Input.GetKey(KeyCode.LeftControl))
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newVolume /= 100f;
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volumeChange.volume += newVolume;
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//make sure volume is positive
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volumeChange.volume = Mathf.Clamp(volumeChange.volume, 0, 100);
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if (Input.GetMouseButtonDown(0))
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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startPosX = mousePos.x - transform.position.x;
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moving = true;
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lastPosX = transform.localPosition.x;
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}
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else if (Input.GetMouseButtonDown(1))
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{
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GameManager.instance.Beatmap.volumeChanges.Remove(volumeChange);
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transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Remove(this);
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Destroy(this.gameObject);
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}
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hovering = true;
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}
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else
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{
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hovering = false;
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}
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if (moving)
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{
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Vector3 mousePos = Editor.instance.EditorCamera.ScreenToWorldPoint(Input.mousePosition);
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transform.position = new Vector3(mousePos.x - startPosX, transform.position.y, 0);
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transform.localPosition = new Vector3(Mathf.Clamp(Starpelly.Mathp.Round2Nearest(transform.localPosition.x, Timeline.SnapInterval()), 0, Mathf.Infinity), transform.localPosition.y);
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}
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if (Input.GetMouseButtonUp(0))
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{
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if (transform.parent.GetComponent<VolumeTimeline>().volumeTimelineObjs.Find(c => c.gameObject.transform.localPosition.x == this.transform.localPosition.x && c != this) != null)
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{
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transform.localPosition = new Vector3(lastPosX, transform.localPosition.y);
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}
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else
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{
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volumeChange.beat = transform.localPosition.x;
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}
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moving = false;
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lastPosX = transform.localPosition.x;
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}
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UpdateVolume();
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}
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}
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private void UpdateVolume()
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{
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volumeTXT.text = $"{volumeChange.volume}%";
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Timeline.instance.FitToSong();
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}
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}
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}
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