HeavenStudioPlus/Assets/StreamingAssets/rvllegs/common.manifest

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ManifestFileVersion: 0
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
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Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
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Assets:
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- Assets/Resources/Games/tapTroupe.prefab
- Assets/Resources/Sfx/games/tapTroupe/okayA2.ogg
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- Assets/Resources/Sprites/Games/TapTroupe/Animations/Okay.anim
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- Assets/Resources/Sprites/Games/TapTroupe/Animations/HitBamReadyFeet.anim
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- Assets/Resources/Sprites/Games/TapTroupe/Animations/HitTapFeet.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/ZoomOut.anim
- Assets/Resources/Sfx/games/tapTroupe/okayB1.ogg
- Assets/Resources/Sprites/Games/TapTroupe/Animations/HitBamReadyTap.anim
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- Assets/Resources/Sprites/Games/TapTroupe/Animations/HitStepReadyTap.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/Spit.anim
- Assets/Resources/Sprites/Games/TapTroupe/TTZoomout.png
- Assets/Resources/Sfx/games/tapTroupe/tap3.wav
- Assets/Resources/Sprites/Games/TapTroupe/Animations/OkaySign.anim
- Assets/Resources/Sfx/games/tapTroupe/woo.wav
- Assets/Resources/Sfx/games/tapTroupe/okayC2.ogg
- Assets/Resources/Sprites/Games/TapTroupe/Animations/NoZoomOut.anim
- Assets/Resources/Sfx/games/tapTroupe/okayA1.wav
- Assets/Resources/Sfx/games/tapTroupe/step2.wav
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- Assets/Resources/Sprites/Games/TapTroupe/Animations/Tapper.controller
- Assets/Resources/Sprites/Games/TapTroupe/Animations/PartyPopperPop.anim
- Assets/Resources/Sfx/games/tapTroupe/spit.wav
- Assets/Resources/Sprites/Games/TapTroupe/Corner Dudes (No Box).png
- Assets/Resources/Sprites/Games/TapTroupe/Animations/StepReadyTap.anim
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- Assets/Resources/Sprites/Games/TapTroupe/spotlight.png
- Assets/Resources/Sprites/Games/TapTroupe/Animations/Sad.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/NoExpression.anim
- Assets/Resources/Sfx/games/tapTroupe/popper.ogg
- Assets/Resources/Sprites/Games/TapTroupe/Animations/LOL.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/IdleFeet.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/PartyPopper.anim
- Assets/Resources/Sfx/games/tapTroupe/tink.mp3
- Assets/Resources/Sprites/Games/TapTroupe/Animations/StepFeet.anim
- Assets/Resources/Sfx/games/tapTroupe/okayC1.ogg
- Assets/Resources/Sprites/Games/TapTroupe/Animations/BopFeet.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/TapFeet.anim
- Assets/Resources/Sprites/Games/TapTroupe/Animations/IdleBody.anim
- Assets/Resources/Sprites/Games/TapTroupe/Legs Sprites (No Box).png
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- Assets/Resources/Sfx/games/tapTroupe/laughter.wav
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