HeavenStudioPlus/Assets/StreamingAssets/rvlfork/common.manifest

114 lines
4.6 KiB
Text
Raw Normal View History

ManifestFileVersion: 0
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
CRC: 2711973842
Hashes:
AssetFileHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: 41a1a48ac6650eda0efa9ce1314d8e55
TypeTreeHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: 53def56f25d546c75e3bb18007f20c09
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 50
Script: {instanceID: 0}
- Class: 61
Script: {instanceID: 0}
- Class: 74
Script: {instanceID: 0}
- Class: 83
Script: {instanceID: 0}
- Class: 91
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 9e5c7679bb002f04980d7554b101f24b, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 0cdbd028573cd4841b9c1d04402b370f, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 6ca556e1a095c3a41b6f45fdee56dea4, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: aae9454ad2ee24c4e9988472183c51fd, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: c9c51533490c0324d82d217287adee49, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b91bd072f874c8746bee1afaf6dac3b4, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
- Class: 222
Script: {instanceID: 0}
- Class: 223
Script: {instanceID: 0}
- Class: 224
Script: {instanceID: 0}
- Class: 225
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers:
- AssemblyName: UnityEngine.CoreModule
ClassName: UnityEngine.Events.PersistentCallGroup
- AssemblyName: UnityEngine.UI
ClassName: UnityEngine.UI.MaskableGraphic/CullStateChangedEvent
Assets:
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png
- Assets/Resources/Sfx/games/forkLifter/cough_2.wav
- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png
- Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg
- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
- Assets/Resources/Sfx/games/forkLifter/gulp.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
- Assets/Resources/Games/forkLifter.prefab
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Conductor.controller
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Object.controller
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Title.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Fork.png
- Assets/Resources/Sfx/games/forkLifter/stab.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Idle.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Juice.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_4dd19e1a_5.png
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_0a0120eb_6.png
- Assets/Resources/Sfx/games/forkLifter/burger.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player.controller
- Assets/Resources/Sfx/games/forkLifter/flick.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Flick.anim
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png
- Assets/Resources/Sfx/games/forkLifter/zoom.ogg
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat.anim
Dependencies: []