HeavenStudioPlus/Assets/StreamingAssets/agbbatter/common.manifest

100 lines
4 KiB
Text
Raw Normal View History

ManifestFileVersion: 0
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
CRC: 3295541411
Hashes:
AssetFileHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: d691f8e7ab026ae0af6a7d5b7ae9768b
TypeTreeHash:
serializedVersion: 2
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
Hash: 4f2ec9d4a37fcaf8265a07a3a5b7905b
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 21
Script: {instanceID: 0}
- Class: 28
Script: {instanceID: 0}
- Class: 48
Script: {instanceID: 0}
- Class: 74
Script: {instanceID: 0}
- Class: 83
Script: {instanceID: 0}
- Class: 91
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 11500000, guid: 49dd9168d46a2ad41a47802c26b5dbb3, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 9d5579033013148498d767bb11e43f60, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 09594549474ef4447a9f830333a42aa9, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: 066a41e004f415b4eb74d5e61a2aadbe, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: aae9454ad2ee24c4e9988472183c51fd, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: b0cca3244f403c24f819a870f31cdc29, type: 3}
- Class: 114
Script: {fileID: 11500000, guid: fdd5be636e18a974c94d01c287c07dd7, type: 3}
- Class: 115
Script: {instanceID: 0}
- Class: 198
Script: {instanceID: 0}
- Class: 199
Script: {instanceID: 0}
- Class: 212
Script: {instanceID: 0}
- Class: 213
Script: {instanceID: 0}
SerializeReferenceClassIdentifiers:
- AssemblyName: Assembly-CSharp
ClassName: HeavenStudio.Games.Scripts_Spaceball.SpaceballPlayer/HatSprite
Assets:
- Assets/Resources/Sprites/Games/Spaceball/spaceball.png
- Assets/Resources/Sprites/Games/Spaceball/hole.png
- Assets/Resources/Sprites/Games/Spaceball/dispensersheet.png
- Assets/Resources/Sprites/Games/Spaceball/playershadow.png
- Assets/Resources/Sfx/games/spaceball/swing.wav
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienShow.anim
- Assets/Resources/Sprites/Games/Spaceball/star.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/DispenserPrepare.anim
- Assets/Resources/Sfx/games/spaceball/tacobell.ogg
- Assets/Resources/Sfx/games/spaceball/hit.ogg
- Assets/Resources/Sprites/Games/Spaceball/player_3.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienIdle.anim
- Assets/Resources/Sprites/Games/Spaceball/Animations/Player.controller
- Assets/Resources/Games/spaceball.prefab
- Assets/Resources/Sprites/Games/Spaceball/player_1.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienSwing.anim
- Assets/Resources/Sprites/Games/Spaceball/Animations/Alien.controller
- Assets/Resources/Sprites/Games/Spaceball/star.png
- Assets/Resources/Sprites/Games/Spaceball/alien.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/DispenserShoot.anim
- Assets/Resources/Sprites/Games/Spaceball/dust.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dust.controller
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dispenser.controller
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_2.png
- Assets/Resources/Sfx/games/spaceball/fall.wav
- Assets/Resources/Sprites/Games/Spaceball/tacobell.png
- Assets/Resources/Sprites/Games/Spaceball/room.png
- Assets/Resources/Sfx/games/spaceball/shoot.ogg
- Assets/Resources/Sprites/Games/Spaceball/riceball.png
- Assets/Resources/Sfx/games/spaceball/hit_old.ogg
- Assets/Resources/Sprites/Games/Spaceball/player_2.mat
- Assets/Resources/Sprites/Games/Spaceball/Animations/Swing.anim
- Assets/Resources/Sprites/Games/Spaceball/alien_shadow.png
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_3.png
- Assets/Resources/Sfx/games/spaceball/longShoot.ogg
- Assets/Resources/Sprites/Games/Spaceball/Animations/AlienHide.anim
- Assets/Resources/Sprites/Games/Spaceball/Spaceball_Player_1.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Dust.anim
- Assets/Resources/Sprites/Games/Spaceball/baseball.png
- Assets/Resources/Sprites/Games/Spaceball/Animations/Idle.anim
Dependencies:
Update from release 1 branch (#472) * Integration of Jukebox Library (#451) * add Jukebox library todo: - saving / loading of new format - inferrence of unknown data like past versions - move the temporary float casts to proper use of double - make sound related functions take double for timing - inform people that the Jukebox sound player was renamed to SoundByte lol * make sound, input scheduling, and super curve use double precision * successfully load charts * editor works again v1 riqs can be saved and loaded * first tempo and volume markers are unmovable fix loading of charts' easing values * use gsync / freesync * update Jukebox refs to SoundByte * game events use double part 1 Air Rally - Glee Club converted * don't load song if chart load fails * finish conversion of all minigames * remove editor waveform toggle * timeline now respects added song offset length clear cache files on app close prepped notes for dsp sync * update timeline length when offset changed * update to latest Jukebox * make error panel object in global game manager * improve conductor music scheduling * added error message box fix first game events sometimes not playing * a lot * munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now * convert float to double and all that * editor fixes (#459) * ditch loading dialog doesn't show up when it's supposed to * format song offset in editor * remove VorbisPlugin * Update Editor.cs * add updater for marching orders turn * make base datamodels for special entity reading (#463) * make base datamodels for special entity reading * fix crop stomp breaking when no game switch or remix end is set * fix save shortcut fix loading charts with no music * don't infer track when importing a v0 riq from another program * You can now place inputs on top of pass turn for rhythm tweezers * Rockers can do it too now * Some new curves * Converted everything to new curves and made playerballs handle themselves input-wise * working dough converted, need to fix eveerything though * ball transporter anims for pass turn * update Jukebox to latest version fixes for inferred entity loading * new sounds * OnSpawnBall reimplemented * Proper inactive handling now * gandw on balls has been added * Rhythm tweezers pass turn now works like working dough * modernised rockers pass turn * Fixed small balls not working in working dough * Fixed weird curve stuff on game switch in working dough * let play mode start if no song file is loaded fix issue with loading large audio files * add "updater" for the old marching entity --------- Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
2023-06-13 22:47:52 +00:00
- C:/Users/rasmu/OneDrive/Dokumenter/GitHub/HeavenStudio/Assets/StreamingAssets/karate/common