mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
167 lines
6.5 KiB
C#
167 lines
6.5 KiB
C#
|
|
|||
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
// X-PostProcessing Library
|
|||
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|||
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|||
|
// Licensed under the MIT License
|
|||
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|||
|
// http://opensource.org/licenses/MIT
|
|||
|
//----------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
using System;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Rendering;
|
|||
|
using UnityEngine.Rendering.PostProcessing;
|
|||
|
|
|||
|
|
|||
|
namespace XPostProcessing
|
|||
|
{
|
|||
|
|
|||
|
[Serializable]
|
|||
|
[PostProcess(typeof(DualGaussianBlurRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Blur/DualGaussianBlur")]
|
|||
|
public class DualGaussianBlur : PostProcessEffectSettings
|
|||
|
{
|
|||
|
|
|||
|
[Range(0.0f, 15.0f)]
|
|||
|
public FloatParameter BlurRadius = new FloatParameter { value = 5.0f };
|
|||
|
|
|||
|
[Range(1.0f, 8.0f)]
|
|||
|
public IntParameter Iteration = new IntParameter { value = 4 };
|
|||
|
|
|||
|
[Range(1, 10)]
|
|||
|
public FloatParameter RTDownScaling = new FloatParameter { value = 2 };
|
|||
|
}
|
|||
|
|
|||
|
public sealed class DualGaussianBlurRenderer : PostProcessEffectRenderer<DualGaussianBlur>
|
|||
|
{
|
|||
|
|
|||
|
private const string PROFILER_TAG = "X-DualGaussianBlur";
|
|||
|
private Shader shader;
|
|||
|
|
|||
|
// [down,up]
|
|||
|
Level[] m_Pyramid;
|
|||
|
const int k_MaxPyramidSize = 16;
|
|||
|
|
|||
|
public override void Init()
|
|||
|
{
|
|||
|
shader = Shader.Find("Hidden/X-PostProcessing/DualGaussianBlur");
|
|||
|
|
|||
|
m_Pyramid = new Level[k_MaxPyramidSize];
|
|||
|
|
|||
|
for (int i = 0; i < k_MaxPyramidSize; i++)
|
|||
|
{
|
|||
|
m_Pyramid[i] = new Level
|
|||
|
{
|
|||
|
down_vertical = Shader.PropertyToID("_BlurMipDownV" + i),
|
|||
|
down_horizontal = Shader.PropertyToID("_BlurMipDownH" + i),
|
|||
|
up_vertical = Shader.PropertyToID("_BlurMipUpV" + i),
|
|||
|
up_horizontal = Shader.PropertyToID("_BlurMipUpH" + i),
|
|||
|
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Release()
|
|||
|
{
|
|||
|
base.Release();
|
|||
|
}
|
|||
|
|
|||
|
static class ShaderIDs
|
|||
|
{
|
|||
|
internal static readonly int BlurOffset = Shader.PropertyToID("_BlurOffset");
|
|||
|
internal static readonly int BufferRT1 = Shader.PropertyToID("_BufferRT1");
|
|||
|
internal static readonly int BufferRT2 = Shader.PropertyToID("_BufferRT2");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
struct Level
|
|||
|
{
|
|||
|
internal int down_vertical;
|
|||
|
internal int down_horizontal;
|
|||
|
internal int up_horizontal;
|
|||
|
internal int up_vertical;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public override void Render(PostProcessRenderContext context)
|
|||
|
{
|
|||
|
|
|||
|
CommandBuffer cmd = context.command;
|
|||
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|||
|
cmd.BeginSample(PROFILER_TAG);
|
|||
|
|
|||
|
|
|||
|
int tw = (int)(context.screenWidth / settings.RTDownScaling);
|
|||
|
int th = (int)(context.screenHeight / settings.RTDownScaling);
|
|||
|
|
|||
|
Vector4 BlurOffset = new Vector4(settings.BlurRadius / (float)context.screenWidth, settings.BlurRadius / (float)context.screenHeight, 0, 0);
|
|||
|
sheet.properties.SetVector(ShaderIDs.BlurOffset, BlurOffset);
|
|||
|
// Downsample
|
|||
|
RenderTargetIdentifier lastDown = context.source;
|
|||
|
for (int i = 0; i < settings.Iteration; i++)
|
|||
|
{
|
|||
|
int mipDownV = m_Pyramid[i].down_vertical;
|
|||
|
int mipDowH = m_Pyramid[i].down_horizontal;
|
|||
|
int mipUpV = m_Pyramid[i].up_vertical;
|
|||
|
int mipUpH = m_Pyramid[i].up_horizontal;
|
|||
|
|
|||
|
context.GetScreenSpaceTemporaryRT(cmd, mipDownV, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw, th);
|
|||
|
context.GetScreenSpaceTemporaryRT(cmd, mipDowH, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw, th);
|
|||
|
context.GetScreenSpaceTemporaryRT(cmd, mipUpV, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw, th);
|
|||
|
context.GetScreenSpaceTemporaryRT(cmd, mipUpH, 0, context.sourceFormat, RenderTextureReadWrite.Default, FilterMode.Bilinear, tw, th);
|
|||
|
|
|||
|
// horizontal blur
|
|||
|
sheet.properties.SetVector(ShaderIDs.BlurOffset, new Vector4(settings.BlurRadius / context.screenWidth, 0, 0, 0));
|
|||
|
context.command.BlitFullscreenTriangle(lastDown, mipDowH, sheet, 0);
|
|||
|
|
|||
|
// vertical blur
|
|||
|
sheet.properties.SetVector(ShaderIDs.BlurOffset, new Vector4(0, settings.BlurRadius / context.screenHeight, 0, 0));
|
|||
|
context.command.BlitFullscreenTriangle(mipDowH, mipDownV, sheet, 0);
|
|||
|
|
|||
|
lastDown = mipDownV;
|
|||
|
tw = Mathf.Max(tw / 2, 1);
|
|||
|
th = Mathf.Max(th / 2, 1);
|
|||
|
}
|
|||
|
|
|||
|
// Upsample
|
|||
|
int lastUp = m_Pyramid[settings.Iteration - 1].down_vertical;
|
|||
|
for (int i = settings.Iteration - 2; i >= 0; i--)
|
|||
|
{
|
|||
|
|
|||
|
int mipUpV = m_Pyramid[i].up_vertical;
|
|||
|
int mipUpH = m_Pyramid[i].up_horizontal;
|
|||
|
|
|||
|
// horizontal blur
|
|||
|
sheet.properties.SetVector(ShaderIDs.BlurOffset, new Vector4(settings.BlurRadius / context.screenWidth, 0, 0, 0));
|
|||
|
context.command.BlitFullscreenTriangle(lastUp, mipUpH, sheet, 0);
|
|||
|
|
|||
|
// vertical blur
|
|||
|
sheet.properties.SetVector(ShaderIDs.BlurOffset, new Vector4(0, settings.BlurRadius / context.screenHeight, 0, 0));
|
|||
|
context.command.BlitFullscreenTriangle(mipUpH, mipUpV, sheet, 0);
|
|||
|
|
|||
|
lastUp = mipUpV;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// Render blurred texture in blend pass
|
|||
|
cmd.BlitFullscreenTriangle(lastUp, context.destination, sheet, 1);
|
|||
|
|
|||
|
// Cleanup
|
|||
|
for (int i = 0; i < settings.Iteration; i++)
|
|||
|
{
|
|||
|
if (m_Pyramid[i].down_vertical != lastUp)
|
|||
|
cmd.ReleaseTemporaryRT(m_Pyramid[i].down_vertical);
|
|||
|
if (m_Pyramid[i].down_horizontal != lastUp)
|
|||
|
cmd.ReleaseTemporaryRT(m_Pyramid[i].down_horizontal);
|
|||
|
if (m_Pyramid[i].up_horizontal != lastUp)
|
|||
|
cmd.ReleaseTemporaryRT(m_Pyramid[i].up_horizontal);
|
|||
|
if (m_Pyramid[i].up_vertical != lastUp)
|
|||
|
cmd.ReleaseTemporaryRT(m_Pyramid[i].up_vertical);
|
|||
|
}
|
|||
|
|
|||
|
cmd.EndSample(PROFILER_TAG);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|