HeavenStudioPlus/Assets/Resources/Games/manzai.prefab

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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: PivotD
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Starburst
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: ArmR
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: KneeR
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Neck
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Lantern9
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Darkness
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Door0
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Face4
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: PivotR
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: SpotlightL
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: Lantern7
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_Name: MissEyes
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
m_SortingOrder: 16
Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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Manzai but more of it (#695) * Lots of small things Replaced the combined "boing" sound from rhre with the split "boing" sounds from ingame for easier voice replacement. Split the regular pun and boing pun blocks. Made the offset for Kosuke's voicelines adapt to the sound's pitch. Made speech bubble positions randomized. Made the "ready" animation play in autoplay if you're in touch mode. Moved the window for when you're allowed to start holding for a slap in touch mode sooner. * Minor-er things Attempted and failed to get the "crowd noise interruption" in place. Removed a log command. Disabled bopping in the "boing" block sooner. Fixed how the pun and boing blocks work on game switch. * Even more minor things :tm: Shuffled around some things in the prefab to be more accurate to the original. Finally moved the reference images out of the root assets folder * Did somebody ask for more minor changes Changed how the input method is called to prepare for random voicelines. Made playback speed affect voice pitching (unless pitching is turned off in the block) Fixed input doubling if a Pun block is put on the same beat as a game switch (curse you space soccer and not having to check for that in the method i stole from you) * QoL tap mode thing Basically if you hold down the button for long enough, kasuke will play the "ready" animation which is uninterruptable until you let go * No way is that more minor things Added figure-farter-esque easter egg. (hold both shoulder buttons while inputting and see what happens :3) Made whiffs detract from your score. * Stuff Added options for audience sounds and added practice crowd sounds. Fixed Kasuke's pitching and split the "donaiyanen" voice line. Added spritesheet for the crowd (it's not even split yet i literally just remembered i never pushed last night and i wanted to do that first) * Crowd (still WIP) Added the crowd and all the animations that are in vanilla. Added a block for crowd animations. Yeah basically just crowd implementation, extra goodies are yet to come. * Crowd Stuff but More Made bops low priority animations for the crowd. Added the jumping animation holy fuck that was a headache please send hlep. * removed WIP label bc raffy and astrl and maddy bugged me about it * Cool Stuff Added the microphone and animated it using the "birds slide" block. Added the sprite sheet for particles. Implemented the feather particles during a slap. * The Push Optimized a bit of input code. ADDED VOICELINES WOOOOO (with randomization)
2024-02-13 13:37:06 +00:00
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Manzai (WIP) (#664) * Creating the scene Graphics for the stage and the birds have been set up, no animation or editor events yet * Implementation of Rudimentary Functionality Added "pun" blocks with very minimal functionality, and "custom boing" blocks with no functionality. Added functionality to the "bop" block. Incredibly basic animations and sfx implementation. * Implemented functionality to "bop" + pitching sfx pretty much does what the title says. pitching for voicelines is automatic, and scales properly to tempo (based on 98 bpm) * Added "Hai" Bubbles basic functionality and animation for "hai" speech bubbles, bubbles are able appear in a random order * (NEEDS DEBUGGING) Boing block rudimentary implementation All it's trying to do is figure out if the vulture should mess up his pun and it only plays both functions every time no matter what * Animation Dump + misc Properly implemented 6 animations: raven's bop, talk, and ready vulture's bop, talk, and boing Along with implementing proper functionality for puns having random inputs * [DEBUGGING APPRECIATED] Misc Things Attempted to add the slide in/out animations to the birds, but they don't currently work (debugging appreciated) Added and implemented miss sfx, and readjusted the framing of the birds in the scene. * Prepping for Sound Implementation Made a system to brute-force phrase sounds, removed some randomization, added a way to pitch and unpitch Kosuke's voice lines, added a temp icon for Manzai. * Fixed slides made them fancy :3 (easing, combining the blocks, the works (still no slide animation for the birds tho)) * sourcegen * ignore pushing so i can unstash my goddang changes * HD textures and half of an SFX overhaul HD textures speak for themselves, comedians and bubbles are beeg now. SFX are currently halfway through a rework and very broken :( * Finished boings/added short pun animations self explanatory * Some Misc Animation Stuff added move animations, attempted to get "Hai" bubbles to be random but failed, allowed Manzai's inputs to work between game switches * Loads of Input Stuff Making bops not overwrite other animations, making the input system correct with all styles (hopefully), added barelies * More Playability Stuff Added "boing" hit animation, added audience reactions to correct inputs * Lights On/Off Added a toggle for stage lights and shadows for the birbs, plus some misc prefab cleanup * grrrrrrrr made the accent color for manzai purple, and fixed broken shit from trying to move spotlights to children of the birds, have NO idea if github is picking up everything correctly and the branch might be a tad broken now, oopsie * Finished up presentability added donaiyanen bubble, added slap whiff animations, made light toggle block have an actual checkbox instead of simply toggling the lights, did a bunch of logic to allow animations to be only allowed to play at a certain time, attempted and failed to make the hai bubbles be able to move around * Slap whiff animation is able to play sooner during a "boing" block now self explanatory * bleh pushing just to get this shit out of the changed files list * PR-ready-ified added a "WIP" to manzai's title, and commented out all the unfinished shit * ass buns --------- Co-authored-by: ThePurpleAnon <100617766+ThePurpleAnon@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-29 03:23:02 +00:00
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