mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-12-18 06:20:03 +00:00
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
|
using System.IO;
|
||
|
using System.Text;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using SFB;
|
||
|
|
||
|
[RequireComponent(typeof(Button))]
|
||
|
public class CanvasSampleSaveFileImage : MonoBehaviour, IPointerDownHandler {
|
||
|
public Text output;
|
||
|
|
||
|
private byte[] _textureBytes;
|
||
|
|
||
|
void Awake() {
|
||
|
// Create red texture
|
||
|
var width = 100;
|
||
|
var height = 100;
|
||
|
Texture2D tex = new Texture2D(width, height, TextureFormat.RGB24, false);
|
||
|
for (int i = 0; i < width; i++) {
|
||
|
for (int j = 0; j < height; j++) {
|
||
|
tex.SetPixel(i, j, Color.red);
|
||
|
}
|
||
|
}
|
||
|
tex.Apply();
|
||
|
_textureBytes = tex.EncodeToPNG();
|
||
|
UnityEngine.Object.Destroy(tex);
|
||
|
}
|
||
|
|
||
|
#if UNITY_WEBGL && !UNITY_EDITOR
|
||
|
//
|
||
|
// WebGL
|
||
|
//
|
||
|
[DllImport("__Internal")]
|
||
|
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
|
||
|
|
||
|
// Broser plugin should be called in OnPointerDown.
|
||
|
public void OnPointerDown(PointerEventData eventData) {
|
||
|
DownloadFile(gameObject.name, "OnFileDownload", "sample.png", _textureBytes, _textureBytes.Length);
|
||
|
}
|
||
|
|
||
|
// Called from browser
|
||
|
public void OnFileDownload() {
|
||
|
output.text = "File Successfully Downloaded";
|
||
|
}
|
||
|
#else
|
||
|
//
|
||
|
// Standalone platforms & editor
|
||
|
//
|
||
|
public void OnPointerDown(PointerEventData eventData) { }
|
||
|
|
||
|
// Listen OnClick event in standlone builds
|
||
|
void Start() {
|
||
|
var button = GetComponent<Button>();
|
||
|
button.onClick.AddListener(OnClick);
|
||
|
}
|
||
|
|
||
|
public void OnClick() {
|
||
|
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "png");
|
||
|
if (!string.IsNullOrEmpty(path)) {
|
||
|
File.WriteAllBytes(path, _textureBytes);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|