HeavenStudioPlus/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs

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using System;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_LoveLab
{
public class LoveLabFlask : SuperCurveObject
{
private LoveLab game;
[SerializeField] private SuperCurveObject.Path path;
private double pathStartBeat = double.MinValue;
private Conductor conductor;
public LoveLab.flaskHeart heartType;
void Awake()
{
game = LoveLab.instance;
conductor = Conductor.instance;
}
void Update()
{
double beat = conductor.songPositionInBeatsAsDouble;
double height = 0f;
if (pathStartBeat > double.MinValue)
{
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat);
transform.position = pos;
float rot = GetPathValue("rot");
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat)));
}
}
public void customShakes(double beat, string reqArc)
{
path = game.GetPath(reqArc);
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>
{
new BeatAction.Action(beat, delegate
{
Destroy(this.gameObject);
}),
});
}
public void girlArc(double beat, string reqArc)
{
path = game.GetPath(reqArc);
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
}
public void ForWeirdInit(double beat)
{
path = game.GetPath("WeirdFlaskIn");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
game.labWeirdEndState(beat, 1f, this.gameObject);
}
public void onMissWhenHold(double beat)
{
path = game.GetPath("GirlFlaskMiss");
UpdateLastRealPos();
pathStartBeat = beat - 1f;
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
transform.position = pos;
gameObject.SetActive(true);
BeatAction.New(game, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate {
game.playFlaskBreak(1);
Destroy(this.gameObject); })
});
}
public void destroyThisObj()
{
LoveLab.instance.girlInstantiatedFlask.RemoveAt(0);
Destroy(this.gameObject);
}
}
}