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23 lines
781 B
C#
23 lines
781 B
C#
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using UnityEngine;
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namespace BezierSolution
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{
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public enum TravelMode { Once = 0, Loop = 1, PingPong = 2 };
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public enum LookAtMode { None = 0, Forward = 1, SplineExtraData = 2 }
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public abstract class BezierWalker : MonoBehaviour
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{
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public abstract BezierSpline Spline { get; }
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public abstract bool MovingForward { get; }
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public abstract float NormalizedT { get; set; }
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public abstract void Execute( float deltaTime );
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public static readonly ExtraDataLerpFunction extraDataLerpAsQuaternionFunction = InterpolateExtraDataAsQuaternion;
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private static BezierPoint.ExtraData InterpolateExtraDataAsQuaternion( BezierPoint.ExtraData data1, BezierPoint.ExtraData data2, float normalizedT )
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{
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return Quaternion.LerpUnclamped( data1, data2, normalizedT );
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}
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}
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}
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