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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
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using System;
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using UnityEngine;
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// UnityEngine.Rendering.PostProcessingをusing
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using UnityEngine.Rendering.PostProcessing;
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[Serializable] // 必ずSerializableアトリビュートを付ける
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[PostProcess(typeof(CRTRenderer), PostProcessEvent.AfterStack, "Custom/CRT", true)]
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public sealed class CRT : PostProcessEffectSettings
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{
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[Range(0f, 1f)]
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public FloatParameter distort = new FloatParameter { value = 0.0f };
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[Range(0f, 1f)]
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public FloatParameter RGBBlend = new FloatParameter { value = 1f };
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[Range(0f, 1f)]
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public FloatParameter BottomCollapse = new FloatParameter { value = 0f };
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[Range(0f, 1f)]
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public FloatParameter NoiseAmount = new FloatParameter { value = 0f };
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/*// 有効化する条件はこうやって指定する(ちゃんとやっておいたほうがパフォーマンスにつながりそう)
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public override bool IsEnabledAndSupported(PostProcessRenderContext context)
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{
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//Debug.Log(base.IsEnabledAndSupported(context));
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return base.IsEnabledAndSupported(context) || distort != 0;
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//return true;
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}*/
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}
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