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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WhiteLines : MonoBehaviour
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{
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float speed;
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float startAt = 4.80f;
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float endAt = -3.1f;
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[SerializeField] SpriteRenderer line;
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public int rngEarlyGone, rngMiddleLine;
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[SerializeField] bool isRandomLineMiddle;
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bool checkAnother, checkOnce;
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void Start()
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{
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//speed = Random.Range(0.005f, 0.007f);
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speed = Random.Range(0.005f, 0.009f);
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rngEarlyGone = Random.Range(0, 5);
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if (isRandomLineMiddle)
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{
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rngMiddleLine = Random.Range(0, 101);
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}
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}
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void Update()
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{
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if(transform.position.y > endAt && !isRandomLineMiddle)
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{
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transform.position += new Vector3(0, -speed * 1f, 0);
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}
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else if(transform.position.y <= endAt && !isRandomLineMiddle)
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{
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speed = Random.Range(0.005f, 0.009f);
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transform.position = new Vector3(0, startAt, 0);
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rngEarlyGone = Random.Range(0, 5);
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}
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if(rngEarlyGone > 0 && !isRandomLineMiddle)
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{
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line.color += new Color(1f, 1f, 1f, -0.01f);
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if(line.color.a <= 0)
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{
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rngEarlyGone = Random.Range(0, 5);
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line.color = new Color(1f, 1f, 1f, .10f);
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transform.position = new Vector3(0, startAt, 0);
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}
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}
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if (isRandomLineMiddle)
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{
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if(rngMiddleLine > 1 && !checkAnother)
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{
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rngMiddleLine = Random.Range(0, 101);
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}
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if(rngMiddleLine <= 1)
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{
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line.color += new Color(1f, 1f, 1f, 0.01f);
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checkAnother = true;
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if(!checkOnce && line.color.a > .5f)
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{
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checkOnce = true;
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}
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}
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if(checkOnce)
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{
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line.color -= new Color(1f, 1f, 1f, 0.02f);
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if (line.color.a <= 0)
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{
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line.color = new Color(1f, 1f, 1f, 0f);
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rngMiddleLine = Random.Range(0, 101);
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transform.position = new Vector3(0, Random.Range(-1, 5));
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checkAnother = false;
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checkOnce = false;
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}
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}
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}
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}
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}
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