HeavenStudioPlus/Assets/Plugins/Starpelly/OS.cs

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namespace Starpelly
{
public static class OS
{
private static readonly OperatingSystem.IOperatingSystem _os;
static OS()
{
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
_os = new OperatingSystem.Windows();
#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
_os = new OperatingSystem.Linux();
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
_os = new OperatingSystem.MacOS();
#endif
}
public static void ChangeWindowTitle(string newTitle)
{
_os.ChangeWindowTitle(newTitle);
}
}
}