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using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
using HeavenStudio.Util ;
namespace HeavenStudio.Games.Loaders
{
using static Minigames ;
public static class NtrRockersLoader
{
public static Minigame AddGame ( EventCaller eventCaller )
{
return new Minigame ( "rockers" , "Rockers" , "EB4C94" , false , false , new List < GameAction > ( )
{
new GameAction ( "intervalStart" , "Start Interval" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . StartInterval ( e . beat , e . length ) ; } ,
defaultLength = 8f ,
resizable = true ,
preFunction = delegate { Rockers . PreMoveCamera ( eventCaller . currentEntity . beat , eventCaller . currentEntity [ "moveCamera" ] ) ; } ,
parameters = new List < Param > ( )
{
new Param ( "moveCamera" , true , "Move Camera" , "Should the camera move?" )
} ,
inactiveFunction = delegate { var e = eventCaller . currentEntity ; Rockers . InactiveInterval ( e . beat , e . length ) ; }
} ,
new GameAction ( "riff" , "Riff" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . Riff ( e . beat , e . length , new int [ 6 ]
{
e [ "1JJ" ] ,
e [ "2JJ" ] ,
e [ "3JJ" ] ,
e [ "4JJ" ] ,
e [ "5JJ" ] ,
e [ "6JJ" ] ,
} , e [ "gcJJ" ] , new int [ 6 ]
{
e [ "1S" ] ,
e [ "2S" ] ,
e [ "3S" ] ,
e [ "4S" ] ,
e [ "5S" ] ,
e [ "6S" ] ,
} , e [ "gcS" ] , e [ "sampleJJ" ] , e [ "pitchSampleJJ" ] , e [ "sampleS" ] , e [ "pitchSampleS" ] , ! e [ "respond" ] ) ; } ,
defaultLength = 1f ,
resizable = true ,
parameters = new List < Param > ( )
{
new Param ( "respond" , true , "Respond" , "Will this guitar riff have to be responded to?" ) ,
new Param ( "1JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleJJ" , Rockers . PremadeSamples . None , "Premade Sample (JJ)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleJJ" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcJJ" , false , "Glee Club Guitar (JJ)" , "Will JJ use the same guitar as in the glee club lessons?" ) ,
new Param ( "1S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleS" , Rockers . PremadeSamples . None , "Premade Sample (Soshi)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleS" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcS" , false , "Glee Club Guitar (Soshi)" , "Will Soshi use the same guitar as in the glee club lessons?" )
} ,
inactiveFunction = delegate { var e = eventCaller . currentEntity ; Rockers . InactiveRiff ( e . beat , e . length , new int [ 6 ]
{
e [ "1S" ] ,
e [ "2S" ] ,
e [ "3S" ] ,
e [ "4S" ] ,
e [ "5S" ] ,
e [ "6S" ] ,
} , e [ "gcS" ] , e [ "sampleS" ] , e [ "pitchSampleS" ] ) ; }
} ,
new GameAction ( "bend" , "Bend" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . Bend ( e . beat , e . length , e [ "1JJ" ] , e [ "1S" ] , ! e [ "respond" ] ) ; } ,
defaultLength = 1f ,
resizable = true ,
parameters = new List < Param > ( )
{
new Param ( "respond" , true , "Respond" , "Will this guitar bend have to be responded to?" ) ,
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new Param ( "1JJ" , new EntityTypes . Integer ( - 24 , 24 , 1 ) , "Pitch Bend (JJ)" , "How many semitones up is the current riff gonna be pitchbended?" ) ,
new Param ( "1S" , new EntityTypes . Integer ( - 24 , 24 , 1 ) , "Pitch Bend (Soshi)" , "How many semitones up is the current riff gonna be pitchbended?" ) ,
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} ,
inactiveFunction = delegate { var e = eventCaller . currentEntity ; Rockers . InactiveBend ( e . beat , e . length , e [ "1S" ] ) ; }
} ,
new GameAction ( "prepare" , "Prepare" )
{
function = delegate { Rockers . instance . Mute ( eventCaller . currentEntity [ "who" ] ) ; } ,
defaultLength = 0.5f ,
parameters = new List < Param > ( )
{
new Param ( "who" , Rockers . WhoMutes . JJ , "Who?" , "Who will prepare? (Soshi is only affected by this event in auto-play.)" )
}
} ,
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new GameAction ( "unPrepare" , "Unprepare" )
{
function = delegate { Rockers . instance . UnMute ( eventCaller . currentEntity [ "who" ] ) ; } ,
defaultLength = 0.5f ,
parameters = new List < Param > ( )
{
new Param ( "who" , Rockers . WhoMutes . JJ , "Who?" , "Who will unprepare? (Soshi is only affected by this event in auto-play.)" )
}
} ,
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new GameAction ( "passTurn" , "Pass Turn" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . PassTurn ( e . beat , e . length , e [ "moveCamera" ] ) ; } ,
resizable = true ,
parameters = new List < Param >
{
new Param ( "moveCamera" , true , "Move Camera" , "Should the camera move?" )
}
} ,
new GameAction ( "cmon" , "C'mon!" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . DefaultCmon ( e . beat , new int [ 4 ]
{
e [ "JJ1" ] ,
e [ "JJ2" ] ,
e [ "JJ3" ] ,
e [ "JJ4" ] ,
} , new int [ 4 ]
{
e [ "pJJ1" ] ,
e [ "pJJ2" ] ,
e [ "pJJ3" ] ,
e [ "pJJ4" ] ,
} , new int [ 4 ]
{
e [ "S1" ] ,
e [ "S2" ] ,
e [ "S3" ] ,
e [ "S4" ] ,
} , new int [ 4 ]
{
e [ "pS1" ] ,
e [ "pS2" ] ,
e [ "pS3" ] ,
e [ "pS4" ] ,
} , e [ "moveCamera" ]
) ; } ,
defaultLength = 11 ,
parameters = new List < Param > ( )
{
new Param ( "moveCamera" , true , "Move Camera" , "Should the camera move?" ) ,
new Param ( "JJ1" , Rockers . PremadeSamples . ChordG5 , "Premade Sample 1 (JJ)" , "What sample to use for the 1st riff?" ) ,
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new Param ( "pJJ1" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 1 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "JJ2" , Rockers . PremadeSamples . ChordG5 , "Premade Sample 2 (JJ)" , "What sample to use for the 2nd riff?" ) ,
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new Param ( "pJJ2" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 2 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "JJ3" , Rockers . PremadeSamples . ChordG5 , "Premade Sample 3 (JJ)" , "What sample to use for the 3rd riff?" ) ,
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new Param ( "pJJ3" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 3 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "JJ4" , Rockers . PremadeSamples . ChordA , "Premade Sample 4 (JJ)" , "What sample to use for the final riff?" ) ,
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new Param ( "pJJ4" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 4 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S1" , Rockers . PremadeSamples . ChordG , "Premade Sample 1 (Soshi)" , "What sample to use for the 1st riff?" ) ,
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new Param ( "pS1" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 1 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S2" , Rockers . PremadeSamples . ChordG , "Premade Sample 2 (Soshi)" , "What sample to use for the 2nd riff?" ) ,
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new Param ( "pS2" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 2 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S3" , Rockers . PremadeSamples . ChordG , "Premade Sample 3 (Soshi)" , "What sample to use for the 3rd riff?" ) ,
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new Param ( "pS3" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 3 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S4" , Rockers . PremadeSamples . ChordA , "Premade Sample 4 (Soshi)" , "What sample to use for the final riff?" ) ,
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new Param ( "pS4" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 4 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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}
} ,
new GameAction ( "lastOne" , "Last One!" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . DefaultLastOne ( e . beat , new int [ 3 ]
{
e [ "JJ1" ] ,
e [ "JJ2" ] ,
e [ "JJ3" ] ,
} , new int [ 3 ]
{
e [ "pJJ1" ] ,
e [ "pJJ2" ] ,
e [ "pJJ3" ] ,
} , new int [ 3 ]
{
e [ "S1" ] ,
e [ "S2" ] ,
e [ "S3" ] ,
} , new int [ 3 ]
{
e [ "pS1" ] ,
e [ "pS2" ] ,
e [ "pS3" ] ,
} , e [ "moveCamera" ]
) ; } ,
defaultLength = 7 ,
parameters = new List < Param > ( )
{
new Param ( "moveCamera" , true , "Move Camera" , "Should the camera move?" ) ,
new Param ( "JJ1" , Rockers . PremadeSamples . ChordAsus4 , "Premade Sample 1 (JJ)" , "What sample to use for the 1st riff?" ) ,
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new Param ( "pJJ1" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 1 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "JJ2" , Rockers . PremadeSamples . ChordAsus4 , "Premade Sample 2 (JJ)" , "What sample to use for the 2nd riff?" ) ,
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new Param ( "pJJ2" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 2 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "JJ3" , Rockers . PremadeSamples . ChordAsus4 , "Premade Sample 3 (JJ)" , "What sample to use for the final riff?" ) ,
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new Param ( "pJJ3" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 3 (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S1" , Rockers . PremadeSamples . ChordDmaj9 , "Premade Sample 1 (Soshi)" , "What sample to use for the 1st riff?" ) ,
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new Param ( "pS1" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 1 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S2" , Rockers . PremadeSamples . ChordDmaj9 , "Premade Sample 2 (Soshi)" , "What sample to use for the 2nd riff?" ) ,
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new Param ( "pS2" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 2 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "S3" , Rockers . PremadeSamples . ChordDmaj9 , "Premade Sample 3 (Soshi)" , "What sample to use for the final riff?" ) ,
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new Param ( "pS3" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones 3 (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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}
} ,
new GameAction ( "count" , "Count In" )
{
parameters = new List < Param > ( )
{
new Param ( "count" , Rockers . CountIn . One , "Count" , "Which voiceline?" )
} ,
preFunction = delegate
{
var e = eventCaller . currentEntity ;
float offSet = 0 ;
switch ( e [ "count" ] )
{
case 1 :
offSet = 0.028f ;
break ;
case 2 :
case 3 :
offSet = 0.033f ;
break ;
case 4 :
offSet = 0.034f ;
break ;
}
Jukebox . PlayOneShot ( $"games/rockers/count/{e[" count "]}" , e . beat , 1 , 1 , false , null , offSet ) ;
}
} ,
new GameAction ( "voiceLine" , "Together Voice Line" )
{
parameters = new List < Param > ( )
{
new Param ( "cmon" , true , "C'mon!" , "Use the C'mon voiceline? If unchecked it uses the Last One voiceline." ) ,
} ,
preFunction = delegate
{
Jukebox . PlayOneShot ( eventCaller . currentEntity [ "cmon" ] ? "games/rockers/Cmon" : "games/rockers/LastOne" , eventCaller . currentEntity . beat ) ;
}
} ,
new GameAction ( "prepareTogether" , "Custom Together Prepare" )
{
function = delegate { var e = eventCaller . currentEntity ; Rockers . instance . TogetherPrepare ( e . beat , e [ "cmon" ] = = ( int ) Rockers . VoiceLineSelection . Cmon , e [ "cmon" ] = = ( int ) Rockers . VoiceLineSelection . None ,
e [ "muteBeat" ] , e [ "middleBeat" ] , e [ "moveCamera" ] ) ; } ,
defaultLength = 3f ,
parameters = new List < Param > ( )
{
new Param ( "cmon" , Rockers . VoiceLineSelection . Cmon , "Voiceline" , "Which voiceline should be used?" ) ,
new Param ( "muteBeat" , new EntityTypes . Integer ( 0 , 30 , 2 ) , "Mute Beat" , "How many beats from the start of this event will they prepare mute?" ) ,
new Param ( "middleBeat" , new EntityTypes . Integer ( 0 , 30 , 2 ) , "Go-to-middle Beat" , "How many beats from the start of this event will they go to the middle?" ) ,
new Param ( "moveCamera" , true , "Move Camera" , "Should the camera move?" )
}
} ,
new GameAction ( "riffTogether" , "Custom Together Riff" )
{
resizable = true ,
parameters = new List < Param > ( )
{
new Param ( "1JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleJJ" , Rockers . PremadeSamples . None , "Premade Sample (JJ)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleJJ" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcJJ" , false , "Glee Club Guitar (JJ)" , "Will JJ use the same guitar as in the glee club lessons?" ) ,
new Param ( "1S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleS" , Rockers . PremadeSamples . None , "Premade Sample (Soshi)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleS" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcS" , false , "Glee Club Guitar (Soshi)" , "Will Soshi use the same guitar as in the glee club lessons?" )
}
} ,
new GameAction ( "riffTogetherEnd" , "Custom Together End Riff" )
{
resizable = true ,
parameters = new List < Param > ( )
{
new Param ( "1JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6JJ" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (JJ)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleJJ" , Rockers . PremadeSamples . None , "Premade Sample (JJ)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleJJ" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (JJ)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcJJ" , false , "Glee Club Guitar (JJ)" , "Will JJ use the same guitar as in the glee club lessons?" ) ,
new Param ( "1S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "2S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "A2 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "3S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "D3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "4S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "G3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "5S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "B3 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "6S" , new EntityTypes . Integer ( - 1 , 24 , 0 ) , "E4 String (Soshi)" , "How many semitones up is this string pitched? If left at -1, this string will not play." ) ,
new Param ( "sampleS" , Rockers . PremadeSamples . None , "Premade Sample (Soshi)" , "Use a premade sample?" ) ,
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new Param ( "pitchSampleS" , new EntityTypes . Integer ( - 24 , 24 , 0 ) , "Sample Semtiones (Soshi)" , "Pitch up the sample by X amount of semitones?" ) ,
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new Param ( "gcS" , false , "Glee Club Guitar (Soshi)" , "Will Soshi use the same guitar as in the glee club lessons?" )
}
} ,
} ) ;
}
}
}
namespace HeavenStudio.Games
{
using Scripts_Rockers ;
using Starpelly ;
using System ;
public class Rockers : Minigame
{
public enum PremadeSamples
{
None ,
BendG5 ,
BendC6 ,
ChordA ,
ChordAsus4 ,
ChordBm ,
ChordCSharpm7 ,
ChordDmaj7 ,
ChordDmaj9 ,
ChordFSharp5 ,
ChordG ,
ChordG5 ,
ChordGdim7 ,
ChordGm ,
NoteASharp4 ,
NoteA5 ,
PracticeChordD ,
Remix6ChordA ,
Remix10ChordD ,
Remix10ChordFSharpm ,
DoremiChordA7 ,
DoremiChordAm7 ,
DoremiChordC ,
DoremiChordC7 ,
DoremiChordCadd9 ,
DoremiChordDm ,
DoremiChordDm7 ,
DoremiChordEm ,
DoremiChordF ,
DoremiChordFadd9 ,
DoremiChordFm ,
DoremiChordG ,
DoremiChordG7 ,
DoremiChordGm ,
DoremiChordGsus4 ,
DoremiNoteA2 ,
DoremiNoteE2
}
public enum WhoMutes
{
JJ ,
Soshi ,
Both
}
public enum CountIn
{
One = 1 ,
Two = 2 ,
Three = 3 ,
Four = 4
}
public enum VoiceLineSelection
{
Cmon ,
LastOne ,
None
}
public static Rockers instance ;
public static CallAndResponseHandler crHandlerInstance ;
[Header("Rockers")]
public RockersRocker JJ ;
public RockersRocker Soshi ;
[Header("Input")]
[SerializeField] RockersInput rockerInputRef ;
[SerializeField] RockerBendInput rockerBendInputRef ;
private float lastTargetCameraX = 0 ;
private float targetCameraX = 0 ;
private float cameraMoveBeat = - 1 ;
private float endBeat = Single . MaxValue ;
private static List < float > queuedCameraEvents = new List < float > ( ) ;
private static List < float > queuedPreInterval = new List < float > ( ) ;
private List < DynamicBeatmap . DynamicEntity > riffEvents = new List < DynamicBeatmap . DynamicEntity > ( ) ;
private static List < float > riffUsedBeats = new List < float > ( ) ;
private List < DynamicBeatmap . DynamicEntity > bendEvents = new List < DynamicBeatmap . DynamicEntity > ( ) ;
private static List < float > bendUsedBeats = new List < float > ( ) ;
private List < float > prepareBeatsJJ = new List < float > ( ) ;
private void Awake ( )
{
instance = this ;
if ( crHandlerInstance = = null )
{
crHandlerInstance = new CallAndResponseHandler ( 8 ) ;
}
var tempEvents = EventCaller . GetAllInGameManagerList ( "rockers" , new string [ ] { "prepare" } ) ;
foreach ( var tempEvent in tempEvents )
{
if ( tempEvent [ "who" ] ! = ( int ) WhoMutes . Soshi ) prepareBeatsJJ . Add ( tempEvent . beat ) ;
}
riffEvents = GrabAllRiffEvents ( ) ;
bendEvents = GrabAllBendEvents ( ) ;
}
private static List < DynamicBeatmap . DynamicEntity > GrabAllRiffEvents ( )
{
var tempEvents = EventCaller . GetAllInGameManagerList ( "rockers" , new string [ ] { "riff" } ) ;
if ( tempEvents . Count > 1 )
{
tempEvents . Sort ( ( s1 , s2 ) = > s1 . beat . CompareTo ( s2 . beat ) ) ;
float forbiddenLength = tempEvents [ 0 ] . beat + tempEvents [ 0 ] . length ;
List < DynamicBeatmap . DynamicEntity > tempEvents2 = new List < DynamicBeatmap . DynamicEntity > ( ) ;
for ( int i = 1 ; i < tempEvents . Count ; i + + )
{
if ( tempEvents [ i ] . beat > forbiddenLength )
{
tempEvents2 . Add ( tempEvents [ i ] ) ;
forbiddenLength = tempEvents [ i ] . beat + tempEvents [ i ] . length ;
}
}
tempEvents2 . Add ( tempEvents [ 0 ] ) ;
return tempEvents2 ;
}
else
{
return tempEvents ;
}
}
private static List < DynamicBeatmap . DynamicEntity > GrabAllBendEvents ( )
{
var tempEvents = EventCaller . GetAllInGameManagerList ( "rockers" , new string [ ] { "bend" } ) ;
if ( tempEvents . Count > 1 )
{
tempEvents . Sort ( ( s1 , s2 ) = > s1 . beat . CompareTo ( s2 . beat ) ) ;
float forbiddenLength = tempEvents [ 0 ] . beat + tempEvents [ 0 ] . length ;
List < DynamicBeatmap . DynamicEntity > tempEvents2 = new List < DynamicBeatmap . DynamicEntity > ( ) ;
for ( int i = 1 ; i < tempEvents . Count ; i + + )
{
if ( tempEvents [ i ] . beat > forbiddenLength )
{
tempEvents2 . Add ( tempEvents [ i ] ) ;
forbiddenLength = tempEvents [ i ] . beat + tempEvents [ i ] . length ;
}
}
tempEvents2 . Add ( tempEvents [ 0 ] ) ;
return tempEvents2 ;
}
else
{
return tempEvents ;
}
}
private List < DynamicBeatmap . DynamicEntity > GrabAllTogetherEvents ( float beat )
{
var tempEvents = EventCaller . GetAllInGameManagerList ( "rockers" , new string [ ] { "riffTogether" , "riffTogetherEnd" } ) ;
var allEnds = EventCaller . GetAllInGameManagerList ( "gameManager" , new string [ ] { "switchGame" } ) ;
allEnds . Sort ( ( x , y ) = > x . beat . CompareTo ( y . beat ) ) ;
//get the beat of the closest end event
foreach ( var end in allEnds )
{
if ( end . datamodel . Split ( 2 ) = = "rockers" ) continue ;
if ( end . beat > beat )
{
endBeat = end . beat ;
break ;
}
}
if ( tempEvents . Count > 0 )
{
tempEvents . Sort ( ( s1 , s2 ) = > s1 . beat . CompareTo ( s2 . beat ) ) ;
List < DynamicBeatmap . DynamicEntity > tempEvents2 = new List < DynamicBeatmap . DynamicEntity > ( ) ;
for ( int i = 0 ; i < tempEvents . Count ; i + + )
{
if ( tempEvents [ i ] . beat > beat )
{
tempEvents2 . Add ( tempEvents [ i ] ) ;
}
}
List < DynamicBeatmap . DynamicEntity > tempEvents3 = new List < DynamicBeatmap . DynamicEntity > ( ) ;
float forbiddenLength = tempEvents2 [ 0 ] . beat + tempEvents2 [ 0 ] . length ;
tempEvents3 . Add ( tempEvents2 [ 0 ] ) ;
for ( int i = 1 ; i < tempEvents2 . Count ; i + + )
{
if ( tempEvents2 [ i ] . beat > forbiddenLength )
{
tempEvents3 . Add ( tempEvents2 [ i ] ) ;
}
}
List < DynamicBeatmap . DynamicEntity > tempEvents4 = new List < DynamicBeatmap . DynamicEntity > ( ) ;
for ( int i = 0 ; i < tempEvents3 . Count ; i + + )
{
if ( tempEvents3 [ i ] . beat < endBeat )
{
tempEvents4 . Add ( tempEvents3 [ i ] ) ;
}
}
return tempEvents4 ;
}
return tempEvents ;
}
private void Start ( )
{
if ( PlayerInput . Pressing ( ) )
{
Soshi . Mute ( ) ;
}
}
private void OnDestroy ( )
{
if ( ! Conductor . instance . isPlaying )
{
crHandlerInstance = null ;
if ( riffUsedBeats . Count > 0 ) riffUsedBeats . Clear ( ) ;
if ( bendUsedBeats . Count > 0 ) bendUsedBeats . Clear ( ) ;
}
if ( queuedCameraEvents . Count > 0 ) queuedCameraEvents . Clear ( ) ;
if ( queuedPreInterval . Count > 0 ) queuedPreInterval . Clear ( ) ;
}
private void Update ( )
{
var cond = Conductor . instance ;
if ( cond . isPlaying & & ! cond . isPaused )
{
if ( PlayerInput . Pressed ( ) )
{
Soshi . Mute ( ) ;
}
if ( PlayerInput . PressedUp ( ) & & ! IsExpectingInputNow ( InputType . STANDARD_UP ) )
{
Soshi . UnHold ( ) ;
}
if ( PlayerInput . GetAnyDirectionDown ( ) & & ! IsExpectingInputNow ( InputType . DIRECTION_DOWN ) )
{
Soshi . BendUp ( Soshi . lastBendPitch ) ;
}
if ( PlayerInput . GetAnyDirectionUp ( ) & & ! IsExpectingInputNow ( InputType . DIRECTION_UP ) )
{
Soshi . BendDown ( ) ;
}
if ( queuedCameraEvents . Count > 0 )
{
foreach ( var cameraEvent in queuedCameraEvents )
{
MoveCamera ( cameraEvent ) ;
}
queuedCameraEvents . Clear ( ) ;
}
if ( queuedPreInterval . Count > 0 )
{
foreach ( var interval in queuedPreInterval )
{
PreInterval ( interval ) ;
}
queuedPreInterval . Clear ( ) ;
}
float normalizedBeat = cond . GetPositionFromBeat ( cameraMoveBeat , 1f ) ;
if ( normalizedBeat > = 0f & & normalizedBeat < = 1f )
{
EasingFunction . Function func = EasingFunction . GetEasingFunction ( EasingFunction . Ease . EaseInOutQuad ) ;
float newX = func ( lastTargetCameraX , targetCameraX , normalizedBeat ) ;
GameCamera . additionalPosition = new Vector3 ( newX , 0 , 0 ) ;
}
}
if ( ! Conductor . instance . isPlaying )
{
crHandlerInstance = null ;
if ( riffUsedBeats . Count > 0 ) riffUsedBeats . Clear ( ) ;
if ( bendUsedBeats . Count > 0 ) bendUsedBeats . Clear ( ) ;
}
}
public void DefaultLastOne ( float beat , int [ ] JJSamples , int [ ] JJPitches , int [ ] SoshiSamples , int [ ] SoshiPitches , bool moveCamera )
{
Jukebox . PlayOneShotGame ( "rockers/lastOne" ) ;
if ( moveCamera )
{
lastTargetCameraX = GameCamera . additionalPosition . x ;
targetCameraX = 0 ;
cameraMoveBeat = beat + 2 ;
}
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + 2 , delegate
{
if ( JJ . together | | Soshi . together ) return ;
JJ . PrepareTogether ( true ) ;
Soshi . PrepareTogether ( GameManager . instance . autoplay ) ;
} ) ,
new BeatAction . Action ( beat + 3 , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 0 ] , JJPitches [ 0 ] ) ;
} ) ,
new BeatAction . Action ( beat + 3.5f , delegate
{
JJ . Mute ( ) ;
} ) ,
new BeatAction . Action ( beat + 4.5f , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 1 ] , JJPitches [ 1 ] ) ;
} ) ,
new BeatAction . Action ( beat + 5f , delegate
{
JJ . Mute ( ) ;
} ) ,
new BeatAction . Action ( beat + 6 , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 2 ] , JJPitches [ 2 ] ) ;
} ) ,
new BeatAction . Action ( beat + 6.5f , delegate
{
JJ . Mute ( ) ;
} ) ,
} ) ;
RockersInput riffComp = Instantiate ( rockerInputRef , transform ) ;
riffComp . Init ( false , new int [ 6 ] , beat , 3 , ( PremadeSamples ) SoshiSamples [ 0 ] , SoshiPitches [ 0 ] ) ;
ScheduleInput ( beat , 3.5f , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
RockersInput riffComp2 = Instantiate ( rockerInputRef , transform ) ;
riffComp2 . Init ( false , new int [ 6 ] , beat , 4.5f , ( PremadeSamples ) SoshiSamples [ 1 ] , SoshiPitches [ 1 ] ) ;
ScheduleInput ( beat , 5f , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
RockersInput riffComp3 = Instantiate ( rockerInputRef , transform ) ;
riffComp3 . Init ( false , new int [ 6 ] , beat , 6 , ( PremadeSamples ) SoshiSamples [ 2 ] , SoshiPitches [ 2 ] ) ;
ScheduleInput ( beat , 6.5f , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
}
public void DefaultCmon ( float beat , int [ ] JJSamples , int [ ] JJPitches , int [ ] SoshiSamples , int [ ] SoshiPitches , bool moveCamera )
{
Jukebox . PlayOneShotGame ( "rockers/cmon" ) ;
if ( moveCamera )
{
lastTargetCameraX = GameCamera . additionalPosition . x ;
targetCameraX = 0 ;
cameraMoveBeat = beat + 2 ;
}
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + 2 , delegate
{
if ( JJ . together | | Soshi . together ) return ;
JJ . PrepareTogether ( true ) ;
Soshi . PrepareTogether ( GameManager . instance . autoplay ) ;
} ) ,
new BeatAction . Action ( beat + 3 , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 0 ] , JJPitches [ 0 ] ) ;
} ) ,
new BeatAction . Action ( beat + 4 , delegate
{
JJ . Mute ( ) ;
} ) ,
new BeatAction . Action ( beat + 4.5f , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 1 ] , JJPitches [ 1 ] ) ;
} ) ,
new BeatAction . Action ( beat + 5.5f , delegate
{
JJ . Mute ( ) ;
} ) ,
new BeatAction . Action ( beat + 6 , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 2 ] , JJPitches [ 2 ] ) ;
} ) ,
new BeatAction . Action ( beat + 6.5 , delegate
{
JJ . Mute ( ) ;
} ) ,
new BeatAction . Action ( beat + 7 , delegate
{
JJ . StrumStrings ( false , new int [ 6 ] , ( PremadeSamples ) JJSamples [ 3 ] , JJPitches [ 3 ] , false , true ) ;
} ) ,
new BeatAction . Action ( beat + 10 , delegate
{
JJ . Mute ( ) ;
} ) ,
} ) ;
RockersInput riffComp = Instantiate ( rockerInputRef , transform ) ;
riffComp . Init ( false , new int [ 6 ] , beat , 3 , ( PremadeSamples ) SoshiSamples [ 0 ] , SoshiPitches [ 0 ] ) ;
ScheduleInput ( beat , 4 , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
RockersInput riffComp2 = Instantiate ( rockerInputRef , transform ) ;
riffComp2 . Init ( false , new int [ 6 ] , beat , 4.5f , ( PremadeSamples ) SoshiSamples [ 1 ] , SoshiPitches [ 1 ] ) ;
ScheduleInput ( beat , 5.5f , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
RockersInput riffComp3 = Instantiate ( rockerInputRef , transform ) ;
riffComp3 . Init ( false , new int [ 6 ] , beat , 6 , ( PremadeSamples ) SoshiSamples [ 2 ] , SoshiPitches [ 2 ] ) ;
ScheduleInput ( beat , 6.5f , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
RockersInput riffComp4 = Instantiate ( rockerInputRef , transform ) ;
riffComp4 . Init ( false , new int [ 6 ] , beat , 7 , ( PremadeSamples ) SoshiSamples [ 3 ] , SoshiPitches [ 3 ] , true ) ;
ScheduleInput ( beat , 10 , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
}
public void TogetherPrepare ( float beat , bool cmon , bool muteSound , float muteBeat , float goToMiddleBeat , bool moveCamera )
{
List < DynamicBeatmap . DynamicEntity > togetherEvents = GrabAllTogetherEvents ( beat ) ;
if ( togetherEvents . Count = = 0 | | crHandlerInstance . IntervalIsActive ( ) ) return ;
if ( ! muteSound ) Jukebox . PlayOneShotGame ( cmon ? "rockers/Cmon" : "rockers/LastOne" ) ;
List < BeatAction . Action > actions = new List < BeatAction . Action > ( ) ;
if ( moveCamera )
{
lastTargetCameraX = GameCamera . additionalPosition . x ;
targetCameraX = 0 ;
cameraMoveBeat = beat + goToMiddleBeat ;
}
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + goToMiddleBeat , delegate
{
if ( JJ . together | | Soshi . together ) return ;
JJ . PrepareTogether ( goToMiddleBeat = = muteBeat ) ;
Soshi . PrepareTogether ( goToMiddleBeat = = muteBeat & & GameManager . instance . autoplay ) ;
} ) ,
new BeatAction . Action ( beat + muteBeat , delegate
{
if ( goToMiddleBeat = = muteBeat ) return ;
if ( JJ . together | | Soshi . together ) return ;
Mute ( ( int ) WhoMutes . Both ) ;
} ) ,
} ) ;
for ( int i = 0 ; i < togetherEvents . Count ; i + + )
{
var e = togetherEvents [ i ] ;
if ( togetherEvents [ i ] . datamodel = = "rockers/riffTogether" )
{
actions . Add ( new BeatAction . Action ( e . beat , delegate
{
JJ . StrumStrings ( e [ "gcJJ" ] , new int [ 6 ]
{
e [ "1JJ" ] ,
e [ "2JJ" ] ,
e [ "3JJ" ] ,
e [ "4JJ" ] ,
e [ "5JJ" ] ,
e [ "6JJ" ] ,
} , ( PremadeSamples ) e [ "sampleJJ" ] , e [ "pitchSampleJJ" ] ) ;
} ) ) ;
actions . Add ( new BeatAction . Action ( e . beat + e . length , delegate { JJ . Mute ( ) ; } ) ) ;
RockersInput riffComp = Instantiate ( rockerInputRef , transform ) ;
riffComp . Init ( e [ "gcS" ] , new int [ 6 ] { e [ "1S" ] , e [ "2S" ] , e [ "3S" ] , e [ "4S" ] , e [ "5S" ] , e [ "6S" ] } , beat , e . beat - beat ,
( PremadeSamples ) e [ "sampleS" ] , e [ "pitchSampleS" ] ) ;
ScheduleInput ( beat , e . beat - beat + e . length , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
}
else
{
actions . Add ( new BeatAction . Action ( e . beat , delegate
{
JJ . StrumStrings ( e [ "gcJJ" ] , new int [ 6 ]
{
e [ "1JJ" ] ,
e [ "2JJ" ] ,
e [ "3JJ" ] ,
e [ "4JJ" ] ,
e [ "5JJ" ] ,
e [ "6JJ" ] ,
} , ( PremadeSamples ) e [ "sampleJJ" ] , e [ "pitchSampleJJ" ] , false , true ) ;
} ) ) ;
actions . Add ( new BeatAction . Action ( e . beat + e . length , delegate { JJ . Mute ( ) ; } ) ) ;
RockersInput riffComp = Instantiate ( rockerInputRef , transform ) ;
riffComp . Init ( e [ "gcS" ] , new int [ 6 ] { e [ "1S" ] , e [ "2S" ] , e [ "3S" ] , e [ "4S" ] , e [ "5S" ] , e [ "6S" ] } , beat , e . beat - beat ,
( PremadeSamples ) e [ "sampleS" ] , e [ "pitchSampleS" ] , true ) ;
ScheduleInput ( beat , e . beat - beat + e . length , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
break ;
}
}
BeatAction . New ( instance . gameObject , actions ) ;
}
public static void PreMoveCamera ( float beat , bool moveCamera )
{
if ( GameManager . instance . currentGame = = "rockers" )
{
if ( moveCamera ) instance . MoveCamera ( beat - 1 ) ;
instance . PreInterval ( beat - 1 ) ;
}
if ( moveCamera ) queuedCameraEvents . Add ( beat - 1 ) ;
queuedPreInterval . Add ( beat - 1 ) ;
}
private void MoveCamera ( float beat )
{
lastTargetCameraX = GameCamera . additionalPosition . x ;
targetCameraX = JJ . transform . localPosition . x ;
cameraMoveBeat = beat ;
}
private void PreInterval ( float beat )
{
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat , delegate
{
if ( JJ . together | | Soshi . together )
{
JJ . ReturnBack ( ) ;
if ( prepareBeatsJJ . Count > 0 & & prepareBeatsJJ . Contains ( beat ) ) JJ . Mute ( false ) ;
Soshi . ReturnBack ( ) ;
}
} )
} ) ;
}
public static void InactiveInterval ( float beat , float length )
{
if ( crHandlerInstance = = null )
{
crHandlerInstance = new CallAndResponseHandler ( 8 ) ;
}
crHandlerInstance . StartInterval ( beat , length ) ;
}
public void StartInterval ( float beat , float length )
{
crHandlerInstance . StartInterval ( beat , length ) ;
if ( GameManager . instance . autoplay ) Soshi . UnHold ( ) ;
}
public static void InactiveRiff ( float beat , float length , int [ ] pitchesPlayer , bool gleeClubPlayer , int sampleSoshi , int sampleTonesSoshi )
{
if ( crHandlerInstance = = null )
{
crHandlerInstance = new CallAndResponseHandler ( 8 ) ;
}
List < DynamicBeatmap . DynamicEntity > foundRiffEvents = GrabAllRiffEvents ( ) ;
DynamicBeatmap . DynamicEntity foundEvent = foundRiffEvents . Find ( x = > x . beat = = beat ) ;
if ( ( foundEvent = = null | | ( riffUsedBeats . Count > 0 & & riffUsedBeats . Contains ( foundEvent . beat ) ) ) & & foundRiffEvents . Count > 1 ) return ;
riffUsedBeats . Add ( beat ) ;
crHandlerInstance . AddEvent ( beat , length , "riff" , new List < CallAndResponseHandler . CallAndResponseEventParam > ( )
{
new CallAndResponseHandler . CallAndResponseEventParam ( "gleeClub" , gleeClubPlayer ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "1" , pitchesPlayer [ 0 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "2" , pitchesPlayer [ 1 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "3" , pitchesPlayer [ 2 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "4" , pitchesPlayer [ 3 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "5" , pitchesPlayer [ 4 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "6" , pitchesPlayer [ 5 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "sample" , sampleSoshi ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "sampleTones" , sampleTonesSoshi )
} ) ;
}
public static void InactiveBend ( float beat , float length , int pitchSoshi )
{
if ( crHandlerInstance = = null )
{
crHandlerInstance = new CallAndResponseHandler ( 8 ) ;
}
var bendEventsToCheck = GrabAllBendEvents ( ) ;
var riffEventsToCheck = GrabAllRiffEvents ( ) ;
if ( riffEventsToCheck . Count = = 0 ) return ;
DynamicBeatmap . DynamicEntity foundEvent = bendEventsToCheck . Find ( x = > x . beat = = beat ) ;
if ( ( foundEvent = = null | | ( bendUsedBeats . Count > 0 & & bendUsedBeats . Contains ( foundEvent . beat ) ) ) & & bendEventsToCheck . Count > 1 ) return ;
DynamicBeatmap . DynamicEntity riffEventToCheck = riffEventsToCheck . Find ( x = > beat > = x . beat & & beat < x . beat + x . length ) ;
if ( riffEventToCheck = = null ) return ;
bendUsedBeats . Add ( beat ) ;
crHandlerInstance . AddEvent ( beat , length , "bend" , new List < CallAndResponseHandler . CallAndResponseEventParam > ( )
{
new CallAndResponseHandler . CallAndResponseEventParam ( "Pitch" , pitchSoshi ) ,
} ) ;
}
public void Riff ( float beat , float length , int [ ] pitches , bool gleeClubJJ , int [ ] pitchesPlayer , bool gleeClubPlayer , int sampleJJ , int sampleTonesJJ , int sampleSoshi , int sampleTonesSoshi , bool noRespond )
{
DynamicBeatmap . DynamicEntity foundEvent = riffEvents . Find ( x = > x . beat = = beat ) ;
if ( ( foundEvent = = null | | ( riffUsedBeats . Count > 0 & & riffUsedBeats . Contains ( foundEvent . beat ) ) ) & & riffEvents . Count > 1 ) return ;
riffUsedBeats . Add ( beat ) ;
JJ . StrumStrings ( gleeClubJJ , pitches , ( PremadeSamples ) sampleJJ , sampleTonesJJ , noRespond ) ;
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + length , delegate { JJ . Mute ( ) ; } )
} ) ;
if ( noRespond ) return ;
crHandlerInstance . AddEvent ( beat , length , "riff" , new List < CallAndResponseHandler . CallAndResponseEventParam > ( )
{
new CallAndResponseHandler . CallAndResponseEventParam ( "gleeClub" , gleeClubPlayer ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "1" , pitchesPlayer [ 0 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "2" , pitchesPlayer [ 1 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "3" , pitchesPlayer [ 2 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "4" , pitchesPlayer [ 3 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "5" , pitchesPlayer [ 4 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "6" , pitchesPlayer [ 5 ] ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "sample" , sampleSoshi ) ,
new CallAndResponseHandler . CallAndResponseEventParam ( "sampleTones" , sampleTonesSoshi )
} ) ;
}
public void Bend ( float beat , float length , int pitchJJ , int pitchSoshi , bool noRespond )
{
if ( riffEvents . Count = = 0 ) return ;
DynamicBeatmap . DynamicEntity foundEvent = bendEvents . Find ( x = > x . beat = = beat ) ;
if ( ( foundEvent = = null | | ( bendUsedBeats . Count > 0 & & bendUsedBeats . Contains ( foundEvent . beat ) ) ) & & bendEvents . Count > 1 ) return ;
DynamicBeatmap . DynamicEntity riffEventToCheck = riffEvents . Find ( x = > beat > = x . beat & & beat < x . beat + x . length ) ;
if ( riffEventToCheck = = null ) return ;
bendUsedBeats . Add ( beat ) ;
JJ . BendUp ( pitchJJ ) ;
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + length , delegate { JJ . BendDown ( ) ; } )
} ) ;
if ( noRespond ) return ;
crHandlerInstance . AddEvent ( beat , length , "bend" , new List < CallAndResponseHandler . CallAndResponseEventParam > ( )
{
new CallAndResponseHandler . CallAndResponseEventParam ( "Pitch" , pitchSoshi ) ,
} ) ;
}
public void Mute ( int whoMutes )
{
if ( whoMutes is ( int ) WhoMutes . JJ or ( int ) WhoMutes . Both )
{
JJ . Mute ( ) ;
}
if ( whoMutes is ( int ) WhoMutes . Soshi or ( int ) WhoMutes . Both )
{
if ( GameManager . instance . autoplay ) Soshi . Mute ( ) ;
}
}
2023-06-03 14:51:30 +00:00
public void UnMute ( int whoMutes )
{
if ( whoMutes is ( int ) WhoMutes . JJ or ( int ) WhoMutes . Both )
{
JJ . UnHold ( true ) ;
}
if ( whoMutes is ( int ) WhoMutes . Soshi or ( int ) WhoMutes . Both )
{
if ( GameManager . instance . autoplay ) Soshi . UnHold ( true ) ;
}
}
2023-05-29 20:09:34 +00:00
public void PassTurn ( float beat , float length , bool moveCamera )
{
if ( crHandlerInstance . queuedEvents . Count > 0 )
{
BeatAction . New ( instance . gameObject , new List < BeatAction . Action > ( )
{
new BeatAction . Action ( beat + ( length / 2 ) , delegate
{
List < CallAndResponseHandler . CallAndResponseEvent > crEvents = crHandlerInstance . queuedEvents ;
foreach ( var crEvent in crEvents )
{
if ( crEvent . tag = = "riff" )
{
RockersInput riffComp = Instantiate ( rockerInputRef , transform ) ;
riffComp . Init ( crEvent [ "gleeClub" ] , new int [ 6 ] { crEvent [ "1" ] , crEvent [ "2" ] , crEvent [ "3" ] , crEvent [ "4" ] , crEvent [ "5" ] , crEvent [ "6" ] } , beat , length + crEvent . relativeBeat ,
( PremadeSamples ) crEvent [ "sample" ] , crEvent [ "sampleTones" ] ) ;
ScheduleInput ( beat , length + crEvent . relativeBeat + crEvent . length , InputType . STANDARD_DOWN , JustMute , MuteMiss , Empty ) ;
}
else if ( crEvent . tag = = "bend" )
{
RockerBendInput bendComp = Instantiate ( rockerBendInputRef , transform ) ;
bendComp . Init ( crEvent [ "Pitch" ] , beat , length + crEvent . relativeBeat ) ;
ScheduleInput ( beat , length + crEvent . relativeBeat + crEvent . length , InputType . DIRECTION_UP , JustUnBend , UnBendMiss , Empty ) ;
}
}
crHandlerInstance . queuedEvents . Clear ( ) ;
} ) ,
new BeatAction . Action ( beat + length , delegate { JJ . UnHold ( ) ; } )
} ) ;
if ( moveCamera )
{
lastTargetCameraX = GameCamera . additionalPosition . x ;
targetCameraX = Soshi . transform . localPosition . x ;
cameraMoveBeat = beat ;
}
}
}
private void JustMute ( PlayerActionEvent caller , float state )
{
Soshi . Mute ( ) ;
}
private void MuteMiss ( PlayerActionEvent caller )
{
JJ . Miss ( ) ;
}
private void JustUnBend ( PlayerActionEvent caller , float state )
{
Soshi . BendDown ( ) ;
}
private void UnBendMiss ( PlayerActionEvent caller )
{
JJ . Miss ( ) ;
}
private void Empty ( PlayerActionEvent caller )
{
}
}
}