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using System;
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using System.Collections.Generic;
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using Newtonsoft.Json;
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namespace RhythmHeavenMania
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{
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[Serializable]
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public class Beatmap
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{
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public float bpm;
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public List<Entity> entities = new List<Entity>();
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public List<TempoChange> tempoChanges = new List<TempoChange>();
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[Serializable]
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public class Entity : ICloneable
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{
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public float beat;
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public int track;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float length;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float valA;
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[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public int type;
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public string datamodel;
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[JsonIgnore] public Editor.Track.TimelineEventObj eventObj;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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[Serializable]
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public class TempoChange : ICloneable
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{
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public float beat;
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public float length;
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public float tempo;
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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}
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}
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}
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