mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 13:45:10 +00:00
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
|
using System.IO;
|
||
|
using System.Text;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
using UnityEngine.EventSystems;
|
||
|
using SFB;
|
||
|
|
||
|
[RequireComponent(typeof(Button))]
|
||
|
public class CanvasSampleSaveFileText : MonoBehaviour, IPointerDownHandler {
|
||
|
public Text output;
|
||
|
|
||
|
// Sample text data
|
||
|
private string _data = "Example text created by StandaloneFileBrowser";
|
||
|
|
||
|
#if UNITY_WEBGL && !UNITY_EDITOR
|
||
|
//
|
||
|
// WebGL
|
||
|
//
|
||
|
[DllImport("__Internal")]
|
||
|
private static extern void DownloadFile(string gameObjectName, string methodName, string filename, byte[] byteArray, int byteArraySize);
|
||
|
|
||
|
// Broser plugin should be called in OnPointerDown.
|
||
|
public void OnPointerDown(PointerEventData eventData) {
|
||
|
var bytes = Encoding.UTF8.GetBytes(_data);
|
||
|
DownloadFile(gameObject.name, "OnFileDownload", "sample.txt", bytes, bytes.Length);
|
||
|
}
|
||
|
|
||
|
// Called from browser
|
||
|
public void OnFileDownload() {
|
||
|
output.text = "File Successfully Downloaded";
|
||
|
}
|
||
|
#else
|
||
|
//
|
||
|
// Standalone platforms & editor
|
||
|
//
|
||
|
public void OnPointerDown(PointerEventData eventData) { }
|
||
|
|
||
|
// Listen OnClick event in standlone builds
|
||
|
void Start() {
|
||
|
var button = GetComponent<Button>();
|
||
|
button.onClick.AddListener(OnClick);
|
||
|
}
|
||
|
|
||
|
public void OnClick() {
|
||
|
var path = StandaloneFileBrowser.SaveFilePanel("Title", "", "sample", "txt");
|
||
|
if (!string.IsNullOrEmpty(path)) {
|
||
|
File.WriteAllText(path, _data);
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|