mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class NumberChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Integer and Float")]
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[Space(10)]
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public Slider slider;
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public TMP_InputField inputField;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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switch (type)
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{
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case EntityTypes.Integer integer:
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.wholeNumbers = true;
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slider.value = Convert.ToSingle(parameterManager.chart[propertyName]);
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inputField.text = slider.value.ToString();
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slider.onValueChanged.AddListener(
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_ =>
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{
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inputField.text = slider.value.ToString();
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parameterManager.chart[propertyName] = (int) slider.value;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = Convert.ToSingle(inputField.text);
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parameterManager.chart[propertyName] = (int) slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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case EntityTypes.Float fl:
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slider.minValue = fl.min;
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slider.maxValue = fl.max;
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slider.value = Convert.ToSingle(parameterManager.chart[propertyName]);
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inputField.text = slider.value.ToString("G");
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slider.onValueChanged.AddListener(
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_ =>
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{
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var newValue = (float) Math.Round(slider.value, 4);
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inputField.text = newValue.ToString("G");
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parameterManager.chart[propertyName] = newValue;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
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parameterManager.chart[propertyName] = slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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default:
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throw new ArgumentOutOfRangeException(
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nameof(type), type, "I don't know how to make a property of this type!"
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);
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}
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}
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private void Update()
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{
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}
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}
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}
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