mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-24 02:25:18 +00:00
145 lines
4.3 KiB
C#
145 lines
4.3 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Linq;
|
||
|
using System.Text;
|
||
|
using UnityEngine;
|
||
|
|
||
|
/// <summary>
|
||
|
/// A simple free camera to be added to a Unity game object.
|
||
|
///
|
||
|
/// Keys:
|
||
|
/// wasd / arrows - movement
|
||
|
/// q/e - up/down (local space)
|
||
|
/// r/f - up/down (world space)
|
||
|
/// pageup/pagedown - up/down (world space)
|
||
|
/// hold shift - enable fast movement mode
|
||
|
/// right mouse - enable free look
|
||
|
/// mouse - free look / rotation
|
||
|
///
|
||
|
/// </summary>
|
||
|
public class FreeCam : MonoBehaviour
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Normal speed of camera movement.
|
||
|
/// </summary>
|
||
|
public float movementSpeed = 2f;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Speed of camera movement when shift is held down,
|
||
|
/// </summary>
|
||
|
public float fastMovementSpeed = 15f;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Sensitivity for free look.
|
||
|
/// </summary>
|
||
|
public float freeLookSensitivity = 2f;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Amount to zoom the camera when using the mouse wheel.
|
||
|
/// </summary>
|
||
|
public float zoomSensitivity = 10f;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Amount to zoom the camera when using the mouse wheel (fast mode).
|
||
|
/// </summary>
|
||
|
public float fastZoomSensitivity = 50f;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true when free looking (on right mouse button).
|
||
|
/// </summary>
|
||
|
private bool looking = false;
|
||
|
|
||
|
void Update()
|
||
|
{
|
||
|
var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
|
||
|
var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed;
|
||
|
|
||
|
if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow))
|
||
|
{
|
||
|
transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
|
||
|
{
|
||
|
transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow))
|
||
|
{
|
||
|
transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow))
|
||
|
{
|
||
|
transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.Q))
|
||
|
{
|
||
|
transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.E))
|
||
|
{
|
||
|
transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp))
|
||
|
{
|
||
|
transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown))
|
||
|
{
|
||
|
transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime);
|
||
|
}
|
||
|
|
||
|
if (looking)
|
||
|
{
|
||
|
float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity;
|
||
|
float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity;
|
||
|
transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f);
|
||
|
}
|
||
|
|
||
|
float axis = Input.GetAxis("Mouse ScrollWheel");
|
||
|
if (axis != 0)
|
||
|
{
|
||
|
var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity;
|
||
|
transform.position = transform.position + transform.forward * axis * zoomSensitivity;
|
||
|
}
|
||
|
|
||
|
if (Input.GetKeyDown(KeyCode.Mouse1))
|
||
|
{
|
||
|
StartLooking();
|
||
|
}
|
||
|
else if (Input.GetKeyUp(KeyCode.Mouse1))
|
||
|
{
|
||
|
StopLooking();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
StopLooking();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Enable free looking.
|
||
|
/// </summary>
|
||
|
public void StartLooking()
|
||
|
{
|
||
|
looking = true;
|
||
|
Cursor.visible = false;
|
||
|
Cursor.lockState = CursorLockMode.Locked;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Disable free looking.
|
||
|
/// </summary>
|
||
|
public void StopLooking()
|
||
|
{
|
||
|
looking = false;
|
||
|
Cursor.visible = true;
|
||
|
Cursor.lockState = CursorLockMode.None;
|
||
|
}
|
||
|
}
|