2022-06-22 19:55:12 +00:00
|
|
|
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
|
2021-12-19 04:10:43 +00:00
|
|
|
using System;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
using Starpelly.Enums.Windows;
|
|
|
|
using System.Text;
|
|
|
|
|
2022-06-22 19:55:12 +00:00
|
|
|
namespace Starpelly.OperatingSystem
|
2021-12-19 04:10:43 +00:00
|
|
|
{
|
2022-06-22 19:55:12 +00:00
|
|
|
public class Windows : IOperatingSystem
|
2021-12-19 04:10:43 +00:00
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the current title of the game window.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The current title the window is, will probably only be used for changing the window in ChangeWindowTitle()</returns>
|
|
|
|
private static string GetActiveWindowTitle()
|
|
|
|
{
|
|
|
|
const int nChars = 256;
|
|
|
|
StringBuilder Buff = new StringBuilder(nChars);
|
|
|
|
IntPtr handle = User32.GetForegroundWindow();
|
|
|
|
|
|
|
|
if (User32.GetWindowText(handle, Buff, nChars) > 0)
|
|
|
|
{
|
|
|
|
return Buff.ToString();
|
|
|
|
}
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Changes the game's window title.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="newTitle">The title the window will be changed to.</param>
|
2022-06-22 19:55:12 +00:00
|
|
|
public void ChangeWindowTitle(string newTitle)
|
2021-12-19 04:10:43 +00:00
|
|
|
{
|
|
|
|
var windowPtr = User32.FindWindow(null, GetActiveWindowTitle());
|
|
|
|
User32.SetWindowText(windowPtr, newTitle);
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Input
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Simulates a real key press passed in.
|
|
|
|
/// </summary>
|
|
|
|
public static void KeyPress(KeyCodeWin keyCode)
|
|
|
|
{
|
|
|
|
INPUT input = new INPUT
|
|
|
|
{
|
|
|
|
type = SendInputEventType.InputKeyboard,
|
|
|
|
mkhi = new MOUSEANDKEYBOARDINPUT
|
|
|
|
{
|
|
|
|
ki = new KEYBOARDINPUT
|
|
|
|
{
|
|
|
|
wVk = (ushort)keyCode,
|
|
|
|
wScan = 0,
|
|
|
|
dwFlags = 0, // if nothing, key down
|
|
|
|
time = 0,
|
|
|
|
dwExtraInfo = IntPtr.Zero,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
INPUT input2 = new INPUT
|
|
|
|
{
|
|
|
|
type = SendInputEventType.InputKeyboard,
|
|
|
|
mkhi = new MOUSEANDKEYBOARDINPUT
|
|
|
|
{
|
|
|
|
ki = new KEYBOARDINPUT
|
|
|
|
{
|
|
|
|
wVk = (ushort)keyCode,
|
|
|
|
wScan = 0,
|
|
|
|
dwFlags = 2, // key up
|
|
|
|
time = 0,
|
|
|
|
dwExtraInfo = IntPtr.Zero,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
INPUT[] inputs = new INPUT[] { input, input2 }; // Combined, it's a keystroke
|
|
|
|
User32.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Sets your mouse pointer.
|
|
|
|
/// </summary>
|
|
|
|
public static void ChangeCursor(WindowsCursor cursor)
|
|
|
|
{
|
|
|
|
User32.SetCursor(User32.LoadCursor(IntPtr.Zero, (int)cursor));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Immediately clicks the left mouse button.
|
|
|
|
/// </summary>
|
|
|
|
public static void ClickLeftMouseButton()
|
|
|
|
{
|
|
|
|
INPUT mouseDownInput = new INPUT();
|
|
|
|
mouseDownInput.type = SendInputEventType.InputMouse;
|
|
|
|
mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTDOWN;
|
|
|
|
User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));
|
|
|
|
|
|
|
|
INPUT mouseUpInput = new INPUT();
|
|
|
|
mouseUpInput.type = SendInputEventType.InputMouse;
|
|
|
|
mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTUP;
|
|
|
|
User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Immediately clicks the right mouse button.
|
|
|
|
/// </summary>
|
|
|
|
public static void ClickRightMouseButton()
|
|
|
|
{
|
|
|
|
INPUT mouseDownInput = new INPUT();
|
|
|
|
mouseDownInput.type = SendInputEventType.InputMouse;
|
|
|
|
mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTDOWN;
|
|
|
|
User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));
|
|
|
|
|
|
|
|
INPUT mouseUpInput = new INPUT();
|
|
|
|
mouseUpInput.type = SendInputEventType.InputMouse;
|
|
|
|
mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTUP;
|
|
|
|
User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Moves your cursor in the x and y params implemented, plus the current mouse pos.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="dx">Direction X</param>
|
|
|
|
/// <param name="dy">Direction Y</param>
|
|
|
|
public static void MouseMove(int dx, int dy)
|
|
|
|
{
|
|
|
|
INPUT mouseMove = new INPUT();
|
|
|
|
mouseMove.type = SendInputEventType.InputMouse;
|
|
|
|
mouseMove.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_MOVE;
|
|
|
|
mouseMove.mkhi.mi.dx = dx;
|
|
|
|
mouseMove.mkhi.mi.dy = dy;
|
|
|
|
User32.SendInput(1, ref mouseMove, Marshal.SizeOf(new INPUT()));
|
|
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
}
|
2022-06-22 19:55:12 +00:00
|
|
|
}
|
|
|
|
#endif
|