mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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110 lines
3.2 KiB
C#
110 lines
3.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI
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{
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[AddComponentMenu("UI/Extensions/Extensions Toggle Group")]
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[DisallowMultipleComponent]
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public class ExtensionsToggleGroup : UIBehaviour
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{
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[SerializeField]
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private bool m_AllowSwitchOff = false;
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public bool AllowSwitchOff { get { return m_AllowSwitchOff; } set { m_AllowSwitchOff = value; } }
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private List<ExtensionsToggle> m_Toggles = new List<ExtensionsToggle>();
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[Serializable]
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public class ToggleGroupEvent : UnityEvent<bool>
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{ }
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public ToggleGroupEvent onToggleGroupChanged = new ToggleGroupEvent();
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public ToggleGroupEvent onToggleGroupToggleChanged = new ToggleGroupEvent();
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public ExtensionsToggle SelectedToggle { get; private set; }
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protected ExtensionsToggleGroup()
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{ }
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private void ValidateToggleIsInGroup(ExtensionsToggle toggle)
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{
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if (toggle == null || !m_Toggles.Contains(toggle))
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throw new ArgumentException(string.Format("Toggle {0} is not part of ToggleGroup {1}", new object[] { toggle, this }));
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}
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public void NotifyToggleOn(ExtensionsToggle toggle)
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{
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ValidateToggleIsInGroup(toggle);
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// disable all toggles in the group
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for (var i = 0; i < m_Toggles.Count; i++)
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{
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if (m_Toggles[i] == toggle)
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{
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SelectedToggle = toggle;
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continue;
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}
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m_Toggles[i].IsOn = false;
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}
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onToggleGroupChanged.Invoke(AnyTogglesOn());
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}
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public void UnregisterToggle(ExtensionsToggle toggle)
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{
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if (m_Toggles.Contains(toggle))
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{
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m_Toggles.Remove(toggle);
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toggle.onValueChanged.RemoveListener(NotifyToggleChanged);
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}
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}
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private void NotifyToggleChanged(bool isOn)
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{
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onToggleGroupToggleChanged.Invoke(isOn);
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}
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public void RegisterToggle(ExtensionsToggle toggle)
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{
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if (!m_Toggles.Contains(toggle))
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{
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m_Toggles.Add(toggle);
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toggle.onValueChanged.AddListener(NotifyToggleChanged);
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}
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}
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public bool AnyTogglesOn()
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{
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return m_Toggles.Find(x => x.IsOn) != null;
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}
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public IEnumerable<ExtensionsToggle> ActiveToggles()
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{
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return m_Toggles.Where(x => x.IsOn);
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}
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public void SetAllTogglesOff()
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{
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bool oldAllowSwitchOff = m_AllowSwitchOff;
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m_AllowSwitchOff = true;
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for (var i = 0; i < m_Toggles.Count; i++)
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m_Toggles[i].IsOn = false;
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m_AllowSwitchOff = oldAllowSwitchOff;
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}
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public void HasTheGroupToggle(bool value)
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{
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Debug.Log("Testing, the group has toggled [" + value + "]");
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}
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public void HasAToggleFlipped(bool value)
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{
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Debug.Log("Testing, a toggle has toggled [" + value + "]");
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}
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}
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}
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