HeavenStudioPlus/Assets/Scripts/LevelEditor/EditorTheme.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Newtonsoft.Json;
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using TMPro;
using Starpelly;
namespace RhythmHeavenMania.Editor
{
public class EditorTheme : MonoBehaviour
{
public TextAsset ThemeTXT;
public static Theme theme;
[Header("Components")]
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[SerializeField] private Image layer;
[SerializeField] private Image tempoLayer;
[SerializeField] private Image musicLayer;
private void Awake()
{
theme = JsonConvert.DeserializeObject<Theme>(ThemeTXT.text);
}
private void Start()
{
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tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();
layer.gameObject.SetActive(false);
for (int i = 0; i < Timeline.instance.LayerCount; i++)
{
GameObject layer = Instantiate(this.layer.gameObject, this.layer.transform.parent);
layer.SetActive(true);
layer.transform.GetChild(0).GetComponent<TMP_Text>().text = $"Layer {i + 1}";
Color c = Color.white;
switch (i)
{
case 0:
c = theme.properties.Layer1Col.Hex2RGB();
break;
case 1:
c = theme.properties.Layer2Col.Hex2RGB();
break;
case 2:
c = theme.properties.Layer3Col.Hex2RGB();
break;
case 3:
c = theme.properties.Layer4Col.Hex2RGB();
break;
}
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layer.GetComponent<Image>().color = c;
}
Destroy(layer);
}
}
}