mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
53 lines
1.1 KiB
Text
53 lines
1.1 KiB
Text
|
Shader "Hidden/Roystan/Normals Texture"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"RenderType" = "Opaque"
|
||
|
}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
float3 normal : NORMAL;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float3 viewNormal : NORMAL;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
|
||
|
v2f vert (appdata v)
|
||
|
{
|
||
|
v2f o;
|
||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||
|
o.viewNormal = COMPUTE_VIEW_NORMAL;
|
||
|
//o.viewNormal = mul((float3x3)UNITY_MATRIX_M, v.normal);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
float4 frag (v2f i) : SV_Target
|
||
|
{
|
||
|
return float4(normalize(i.viewNormal) * 0.5 + 0.5, 0);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|