HeavenStudioPlus/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhostDeath.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_SneakySpirits
{
public class SneakySpiritsGhostDeath : MonoBehaviour
{
public string animToPlay;
public float startBeat;
public float length;
[SerializeField] Animator anim;
void Awake()
{
anim = GetComponent<Animator>();
}
void Update()
{
var cond = Conductor.instance;
if (cond.isPlaying && !cond.isPaused)
{
float normalizedBeat = Mathf.Max(cond.GetPositionFromBeat(startBeat, length), 0f);
anim.DoNormalizedAnimation(animToPlay, normalizedBeat);
if (normalizedBeat > 1)
{
Destroy(gameObject);
}
}
}
}
}