mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class EnumChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Dropdown")]
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[Space(10)]
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public TMP_Dropdown dropdown;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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var enumType = type.GetType();
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var enumVals = Enum.GetValues(enumType);
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var enumNames = Enum.GetNames(enumType).ToList();
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// Can we assume non-holey enum?
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// If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName]
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var currentlySelected = (int) parameterManager.chart[propertyName];
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var selected = enumVals
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.Cast<object>()
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.ToList()
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.FindIndex(val => (int) val == currentlySelected);
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dropdown.AddOptions(enumNames);
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dropdown.value = selected;
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dropdown.onValueChanged.AddListener(_ =>
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parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value)
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);
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}
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private void Update()
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{
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}
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}
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}
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