mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 13:03:05 +00:00
63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace HeavenStudio.Games.Scripts_AirRally
|
||
|
{
|
||
|
public class RvlBirds : MonoBehaviour
|
||
|
{
|
||
|
[Header("Birds")]
|
||
|
[SerializeField] private SpriteRenderer[] srs;
|
||
|
[SerializeField] private Animator[] birdAnims;
|
||
|
[Header("Properties")]
|
||
|
[SerializeField] private float birdSpeedX = 0.2f;
|
||
|
[SerializeField] private float birdSpeedZ = 0.5f;
|
||
|
[NonSerialized] public float speedMultX = 1f;
|
||
|
[NonSerialized] public float speedMultZ = 1f;
|
||
|
[SerializeField] private bool isRainbow = false;
|
||
|
private double fadeInBeat = double.MinValue;
|
||
|
private float defaultOpacity;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
if (srs.Length != 0) defaultOpacity = srs[0].color.a;
|
||
|
foreach (var anim in birdAnims)
|
||
|
{
|
||
|
anim.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f));
|
||
|
}
|
||
|
RainbowUpdate();
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (!Conductor.instance.isPlaying) return;
|
||
|
|
||
|
float moveX = birdSpeedX * speedMultX * Time.deltaTime;
|
||
|
float moveZ = birdSpeedZ * speedMultZ * Time.deltaTime;
|
||
|
|
||
|
transform.position = new Vector3(transform.position.x - moveX, transform.position.y, transform.position.z - moveZ);
|
||
|
|
||
|
if (isRainbow) RainbowUpdate();
|
||
|
}
|
||
|
|
||
|
private void RainbowUpdate()
|
||
|
{
|
||
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(fadeInBeat, 1);
|
||
|
|
||
|
float newA = Mathf.Lerp(0, defaultOpacity, normalizedBeat);
|
||
|
|
||
|
foreach (var sr in srs)
|
||
|
{
|
||
|
sr.color = new Color(1, 1, 1, newA);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void FadeIn(double beat)
|
||
|
{
|
||
|
fadeInBeat = beat;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|