mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-11 20:25:11 +00:00
91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
|
/// <summary>
|
|||
|
/// Credit - ryanslikesocool
|
|||
|
/// Sourced from - https://github.com/ryanslikesocool/Unity-Card-UI
|
|||
|
/// </summary>
|
|||
|
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace UnityEngine.UI.Extensions
|
|||
|
{
|
|||
|
///The formula for a basic superellipse is
|
|||
|
///Mathf.Pow(Mathf.Abs(x / a), n) + Mathf.Pow(Mathf.Abs(y / b), n) = 1
|
|||
|
[ExecuteInEditMode]
|
|||
|
public class SuperellipsePoints : MonoBehaviour
|
|||
|
{
|
|||
|
public float xLimits = 1f;
|
|||
|
public float yLimits = 1f;
|
|||
|
[Range(1f, 96f)]
|
|||
|
public float superness = 4f;
|
|||
|
|
|||
|
private float lastXLim;
|
|||
|
private float lastYLim;
|
|||
|
private float lastSuper;
|
|||
|
|
|||
|
[Space]
|
|||
|
[Range(1, 32)]
|
|||
|
public int levelOfDetail = 4;
|
|||
|
|
|||
|
private int lastLoD;
|
|||
|
|
|||
|
[Space]
|
|||
|
public Material material;
|
|||
|
|
|||
|
private List<Vector2> pointList = new List<Vector2>();
|
|||
|
|
|||
|
void Start()
|
|||
|
{
|
|||
|
RecalculateSuperellipse();
|
|||
|
|
|||
|
GetComponent<MeshRenderer>().material = material;
|
|||
|
|
|||
|
lastXLim = xLimits;
|
|||
|
lastYLim = yLimits;
|
|||
|
lastSuper = superness;
|
|||
|
|
|||
|
lastLoD = levelOfDetail;
|
|||
|
}
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (lastXLim != xLimits || lastYLim != yLimits || lastSuper != superness || lastLoD != levelOfDetail)
|
|||
|
{
|
|||
|
RecalculateSuperellipse();
|
|||
|
}
|
|||
|
|
|||
|
lastXLim = xLimits;
|
|||
|
lastYLim = yLimits;
|
|||
|
lastSuper = superness;
|
|||
|
|
|||
|
lastLoD = levelOfDetail;
|
|||
|
}
|
|||
|
|
|||
|
void RecalculateSuperellipse()
|
|||
|
{
|
|||
|
pointList.Clear();
|
|||
|
|
|||
|
float realLoD = levelOfDetail * 4;
|
|||
|
|
|||
|
for (float i = 0; i < xLimits; i += 1 / realLoD)
|
|||
|
{
|
|||
|
float y = Superellipse(xLimits, yLimits, i, superness);
|
|||
|
Vector2 tempVecTwo = new Vector2(i, y);
|
|||
|
pointList.Add(tempVecTwo);
|
|||
|
}
|
|||
|
pointList.Add(new Vector2(xLimits, 0));
|
|||
|
pointList.Add(Vector2.zero);
|
|||
|
|
|||
|
GetComponent<MeshCreator>().CreateMesh(pointList);
|
|||
|
}
|
|||
|
|
|||
|
float Superellipse(float a, float b, float x, float n)
|
|||
|
{
|
|||
|
float alpha = Mathf.Pow((x / a), n);
|
|||
|
float beta = 1 - alpha;
|
|||
|
float y = Mathf.Pow(beta, 1 / n) * b;
|
|||
|
|
|||
|
return y;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|