HeavenStudioPlus/Assets/Scripts/LevelEditor/SettingsDialog/TabsManager.cs

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542 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Editor.Track;
using TMPro;
namespace HeavenStudio.Editor
{
public class TabsManager : MonoBehaviour
{
[SerializeField] GameObject activeContent;
public void SetActiveContent(GameObject content)
{
if (activeContent != null)
{
activeContent.SetActive(false);
}
activeContent = content;
activeContent.SetActive(true);
}
}
}