HeavenStudioPlus/Assets/Resources/Models/Games/Airboarder/floor_model.dae

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Airboarder initial PR (#765) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Setup * more working on stuff * more testing * more testing * more testing * some fixes * fixes * testing stuff * fixed some things * a few more fixes * more testing * More fixes * bops and animation adjustments * camera stuff! * Implementing placeholder icon * recolorable sky * fix that bug + format arch file also change the script name * oops --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00
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<created>2024-02-25T16:09:42.9226325-06:00</created>
<modified>2024-02-25T16:09:42.9226687-06:00</modified>
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<float_array id="_0_ctrl_poses_array_id" count="16">0.01 -0 0 0 -0 1 -0 0.0932929 0 -0 1 1.25138 0 0 0 1</float_array>
<technique_common>
<accessor source="#_0_ctrl_poses_array_id" count="1" stride="16">
<param name="TRANSFORM" type="float4x4" />
</accessor>
</technique_common>
</source>
<source id="_0_ctrl_weights_id" name="_0_ctrl_weights">
<float_array id="_0_ctrl_weights_array_id" count="1">1</float_array>
<technique_common>
<accessor source="#_0_ctrl_weights_array_id" count="1" stride="1">
<param name="WEIGHT" type="float" />
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#_0_ctrl_names_id" />
<input semantic="INV_BIND_MATRIX" source="#_0_ctrl_poses_id" />
</joints>
<vertex_weights count="168">
<input semantic="JOINT" source="#_0_ctrl_names_id" offset="0" />
<input semantic="WEIGHT" source="#_0_ctrl_weights_id" offset="1" />
<vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1</vcount>
<v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="floor_model_03_id" name="floor_model_03">
<node id="floorPg_bone_id" name="floorPg" sid="floorPg" type="JOINT">
<translate sid="translate">0 -0.0932929 -1.25138</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">100 1 1</scale>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_0_ctrl_id">
<skeleton>#floorPg_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_3_Mtl_floorMt" target="#floorMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#floor_model_03_id" />
</scene>
</COLLADA>