HeavenStudioPlus/Assets/Resources/Models/Games/Airboarder/airboy_shadow_model.dae

195 lines
6.7 KiB
Text
Raw Normal View History

Airboarder initial PR (#765) * started working on bon odori * bon odori is now playable, just no animations and sounds * bon odori is functional now, just missing the art, better audio and animations * nothing new, my git is always 1 commit behind * Revert "nothing new, my git is always 1 commit behind" This reverts commit b96a70004de5964902f7bc87d819a9e6047e77fb. * changed the background im only commiting because saladplainzone is gonna do the anims now * Accurate BG * Good prefab * finalized player prefab * Finalize Prefab * More animation stuff * Bow anim done * text is now functional, passing the project to AstrlJelly * merging w master branch * text scrolling is ALMOST functional * scrolling is ALMOST ALMOST functional * FINALLY!!!! TEXT SCOLLING IS DONE!!!!! * TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations * minor bug fixes * TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font * i forgor to change the outline on the fonts * Setup * more working on stuff * more testing * more testing * more testing * some fixes * fixes * testing stuff * fixed some things * a few more fixes * more testing * More fixes * bops and animation adjustments * camera stuff! * Implementing placeholder icon * recolorable sky * fix that bug + format arch file also change the script name * oops --------- Co-authored-by: streitixy <danilomeiraivo@gmail.com> Co-authored-by: saladplainzone <chocolate2890mail@gmail.com> Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com> Co-authored-by: AstrlJelly <bdlawson115@gmail.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-10 01:47:14 +00:00
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
<asset>
<created>2024-02-25T16:09:23.9096529-06:00</created>
<modified>2024-02-25T16:09:23.9096584-06:00</modified>
</asset>
<library_images>
<image id="airboy_board">
<init_from>./airboy_board.png</init_from>
</image>
<image id="airboy_body">
<init_from>./airboy_body.png</init_from>
</image>
<image id="airboy_face.0">
<init_from>./airboy_face.0.png</init_from>
</image>
<image id="airboy_face.1">
<init_from>./airboy_face.1.png</init_from>
</image>
<image id="airboy_face.2">
<init_from>./airboy_face.2.png</init_from>
</image>
<image id="airboy_shadow">
<init_from>./airboy_shadow.png</init_from>
</image>
<image id="block_shadow">
<init_from>./block_shadow.png</init_from>
</image>
<image id="dog">
<init_from>./dog.png</init_from>
</image>
<image id="dog_sdw">
<init_from>./dog_sdw.png</init_from>
</image>
<image id="floor">
<init_from>./floor.png</init_from>
</image>
<image id="metal_env">
<init_from>./metal_env.png</init_from>
</image>
<image id="mother_ship">
<init_from>./mother_ship.png</init_from>
</image>
<image id="wall_body">
<init_from>./wall_body.png</init_from>
</image>
<image id="cloud01">
<init_from>./cloud01.png</init_from>
</image>
</library_images>
<library_materials>
<material id="airboy_sdwMt_id" name="airboy_sdwMt">
<instance_effect url="#airboy_sdwMt_eff_id" />
</material>
</library_materials>
<library_effects>
<effect id="airboy_sdwMt_eff_id" name="airboy_sdwMt_eff">
<profile_COMMON>
<newparam sid="airboy_sdwMt_surf">
<surface type="2D">
<init_from>airboy_shadow</init_from>
<format>PNG</format>
</surface>
</newparam>
<newparam sid="airboy_sdwMt_samp">
<sampler2D>
<source>airboy_sdwMt_surf</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>LINEAR_MIPMAP_NEAREST</minfilter>
<magfilter>LINEAR</magfilter>
<mipfilter>LINEAR</mipfilter>
</sampler2D>
</newparam>
<technique sid="airboy_sdwMt_tech">
<phong>
<diffuse>
<texture texture="airboy_sdwMt_samp" texcoord="uv" />
</diffuse>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="_0_geo_id" name="">
<mesh>
<source id="_0_Position_id" name="_0_Position">
<float_array id="_0_Position_array_id" count="12">-1.194352 0 0.743173 1.838348 0 0.743173 -1.194352 0 -0.743173 1.838348 0 -0.743173</float_array>
<technique_common>
<accessor source="#_0_Position_array_id" count="4" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<source id="_0_TexCoord0_id" name="_0_TexCoord0">
<float_array id="_0_TexCoord0_array_id" count="8">0 0 1 0 0 1 1 1</float_array>
<technique_common>
<accessor source="#_0_TexCoord0_array_id" count="4" stride="2">
<param name="S" type="float" />
<param name="T" type="float" />
</accessor>
</technique_common>
</source>
<source id="_0_Normal_id" name="_0_Normal">
<float_array id="_0_Normal_array_id" count="12">0 1 0 0 1 0 0 1 0 0 1 0</float_array>
<technique_common>
<accessor source="#_0_Normal_array_id" count="4" stride="3">
<param name="X" type="float" />
<param name="Y" type="float" />
<param name="Z" type="float" />
</accessor>
</technique_common>
</source>
<vertices id="_0_vtx_id">
<input semantic="POSITION" source="#_0_Position_id" />
<input semantic="NORMAL" source="#_0_Normal_id" />
</vertices>
<triangles material="Mdl_1_Mtl_airboy_sdwMt" count="2">
<input semantic="VERTEX" source="#_0_vtx_id" offset="0" />
<input semantic="TEXCOORD" source="#_0_TexCoord0_id" offset="0" set="0" />
<p>0 1 2 2 1 3</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_controllers>
<controller id="_0_ctrl_id" name="_0_ctrl">
<skin source="#_0_geo_id">
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
<source id="_0_ctrl_names_id" name="_0_ctrl_names">
<Name_array id="_0_ctrl_names_array_id" count="1">airboy_sdwPg</Name_array>
<technique_common>
<accessor source="#_0_ctrl_names_array_id" count="1" stride="1">
<param name="JOINT" type="Name" />
</accessor>
</technique_common>
</source>
<source id="_0_ctrl_poses_id" name="_0_ctrl_poses">
<float_array id="_0_ctrl_poses_array_id" count="16">1 -0 0 -0.321998 -0 1 -0 0 0 -0 1 0 0 0 0 1</float_array>
<technique_common>
<accessor source="#_0_ctrl_poses_array_id" count="1" stride="16">
<param name="TRANSFORM" type="float4x4" />
</accessor>
</technique_common>
</source>
<source id="_0_ctrl_weights_id" name="_0_ctrl_weights">
<float_array id="_0_ctrl_weights_array_id" count="1">1</float_array>
<technique_common>
<accessor source="#_0_ctrl_weights_array_id" count="1" stride="1">
<param name="WEIGHT" type="float" />
</accessor>
</technique_common>
</source>
<joints>
<input semantic="JOINT" source="#_0_ctrl_names_id" />
<input semantic="INV_BIND_MATRIX" source="#_0_ctrl_poses_id" />
</joints>
<vertex_weights count="4">
<input semantic="JOINT" source="#_0_ctrl_names_id" offset="0" />
<input semantic="WEIGHT" source="#_0_ctrl_weights_id" offset="1" />
<vcount>1 1 1 1</vcount>
<v>0 0 0 0 0 0 0 0</v>
</vertex_weights>
</skin>
</controller>
</library_controllers>
<library_visual_scenes>
<visual_scene id="airboy_shadow_model_01_id" name="airboy_shadow_model_01">
<node id="airboy_sdwPg_bone_id" name="airboy_sdwPg" sid="airboy_sdwPg" type="JOINT">
<translate sid="translate">0.321998 0 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<scale sid="scale">1 1 1</scale>
</node>
<node id="_id" name="" type="NODE">
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_controller url="#_0_ctrl_id">
<skeleton>#airboy_sdwPg_bone_id</skeleton>
<bind_material>
<technique_common>
<instance_material symbol="Mdl_1_Mtl_airboy_sdwMt" target="#airboy_sdwMt_id" />
</technique_common>
</bind_material>
</instance_controller>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#airboy_shadow_model_01_id" />
</scene>
</COLLADA>