HeavenStudioPlus/Assets/Scripts/Games/CatchyTune/Fruit.cs

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using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using NaughtyBezierCurves;
using HeavenStudio.Util;
namespace HeavenStudio.Games.Scripts_CatchyTune
{
public class Fruit : PlayerActionObject
{
public bool isPineapple;
public float startBeat;
public Animator anim;
public bool side;
public bool smile;
private string soundText;
private Minigame.Eligible e = new Minigame.Eligible();
private CatchyTune game;
private float beatLength = 4f;
private void Awake()
{
game = CatchyTune.instance;
e.gameObject = this.gameObject;
var cond = Conductor.instance;
var tempo = cond.songBpm;
var playbackSpeed = cond.musicSource.pitch;
if (isPineapple) beatLength = 8f;
if (side)
{
transform.localScale = new Vector3(-1f, 1f, 1f);
}
anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f));
soundText = "catchyTune/";
if (side)
{
soundText += "right";
}
else
{
soundText += "left";
}
if (isPineapple)
{
soundText += "Pineapple";
}
else
{
soundText += "Orange";
}
game.ScheduleInput(startBeat, beatLength, side ? InputType.STANDARD_DOWN : InputType.DIRECTION_DOWN,
CatchFruit, Miss, WayOff);
}
// minenice: note - needs PlayerActionEvent implementation
private void Update()
{
Conductor cond = Conductor.instance;
float tempo = cond.songBpm;
float playbackSpeed = cond.musicSource.pitch;
anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 1f : 0.5f));
float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, beatLength);
}
public static void PlaySound(float startBeat, bool side, bool isPineapple)
{
string soundText = "catchyTune/";
if (side)
{
soundText += "right";
}
else
{
soundText += "left";
}
if (isPineapple)
{
soundText += "Pineapple";
}
else
{
soundText += "Orange";
}
MultiSound.Sound[] sound;
if (isPineapple)
{
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(soundText, startBeat + 2f),
new MultiSound.Sound(soundText, startBeat + 4f),
new MultiSound.Sound(soundText, startBeat + 6f)
};
}
else
{
sound = new MultiSound.Sound[]
{
new MultiSound.Sound(soundText, startBeat + 1f),
new MultiSound.Sound(soundText, startBeat + 2f),
new MultiSound.Sound(soundText, startBeat + 3f)
};
}
MultiSound.Play(sound, forcePlay: true);
}
private void CatchFruit(PlayerActionEvent caller, float state)
{
//minenice: TODO - near misses (-1 > state > 1)
Jukebox.PlayOneShotGame(soundText + "Catch");
game.catchSuccess(side, isPineapple, smile, startBeat + beatLength);
Destroy(this.gameObject);
}
private void Miss(PlayerActionEvent caller)
{
game.catchMiss(side, isPineapple);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(startBeat + beatLength + (isPineapple ? 1f : 0.5f), delegate { Destroy(this.gameObject); }),
});
}
private void WayOff(PlayerActionEvent caller) {} // whiffing is handled in the main loop
}
}