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19 lines
468 B
C#
19 lines
468 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class LeftClickEvent : Selectable
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{
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public UnityEvent OnLeftClick;
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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if(eventData.button != PointerEventData.InputButton.Left) return;
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OnLeftClick?.Invoke();
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}
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}
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