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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio.Games.Scripts_LumBEARjack
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{
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public class LBJBomb : SuperCurveObject
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{
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[SerializeField] private float _rot = 720f;
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[SerializeField] private Path _path;
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[NonSerialized] public double startBeat;
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private void Awake()
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{
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_path.positions[1].pos = new Vector3(UnityEngine.Random.Range(-_path.positions[1].pos.x, _path.positions[1].pos.x), _path.positions[1].pos.y, _path.positions[1].pos.z);
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}
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private void OnDrawGizmos()
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{
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DrawEditorGizmo(_path);
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}
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private void Update()
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{
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float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, _path.positions[0].duration, false);
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transform.localPosition = GetPathPositionFromBeat(_path, Conductor.instance.songPositionInBeatsAsDouble, startBeat);
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transform.localEulerAngles = new Vector3(0, 0, Mathf.Lerp(0, _rot, normalizedBeat));
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if (normalizedBeat > 1)
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{
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Destroy(gameObject);
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}
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}
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}
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}
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