HeavenStudioPlus/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs

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1.3 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio;
using HeavenStudio.Editor;
using HeavenStudio.Editor.Track;
using TMPro;
public class SectionDialog : Dialog
{
SectionTimelineObj sectionObj;
[SerializeField] TMP_InputField sectionName;
public void SwitchSectionDialog()
{
if(dialog.activeSelf) {
sectionObj = null;
dialog.SetActive(false);
Editor.instance.inAuthorativeMenu = false;
} else {
Editor.instance.inAuthorativeMenu = true;
ResetAllDialogs();
dialog.SetActive(true);
}
}
public void SetSectionObj(SectionTimelineObj sectionObj)
{
this.sectionObj = sectionObj;
sectionName.text = sectionObj.chartSection.sectionName;
}
public void DeleteSection()
{
if(dialog.activeSelf) {
dialog.SetActive(false);
Editor.instance.inAuthorativeMenu = false;
}
if (sectionObj == null) return;
GameManager.instance.Beatmap.beatmapSections.Remove(sectionObj.chartSection);
sectionObj.DeleteObj();
}
public void ChangeSectionName(string name)
{
if (sectionObj == null) return;
sectionObj.chartSection.sectionName = name;
sectionObj.UpdateLabel();
}
}