mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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115 lines
3.8 KiB
C#
115 lines
3.8 KiB
C#
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using UnityEngine;
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namespace Starpelly
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{
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public class Anchors
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{
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//------------Top-------------------
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public static void TopLeft(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0, 1);
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uitransform.anchorMax = new Vector2(0, 1);
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uitransform.pivot = new Vector2(0, 1);
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}
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public static void TopMiddle(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0.5f, 1);
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uitransform.anchorMax = new Vector2(0.5f, 1);
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uitransform.pivot = new Vector2(0.5f, 1);
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}
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public static void TopRight(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(1, 1);
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uitransform.anchorMax = new Vector2(1, 1);
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uitransform.pivot = new Vector2(1, 1);
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}
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//------------Middle-------------------
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public static void MiddleLeft(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0, 0.5f);
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uitransform.anchorMax = new Vector2(0, 0.5f);
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uitransform.pivot = new Vector2(0, 0.5f);
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}
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public static void Mmiddle(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0.5f, 0.5f);
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uitransform.anchorMax = new Vector2(0.5f, 0.5f);
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uitransform.pivot = new Vector2(0.5f, 0.5f);
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}
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public static void MiddleRight(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(1, 0.5f);
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uitransform.anchorMax = new Vector2(1, 0.5f);
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uitransform.pivot = new Vector2(1, 0.5f);
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}
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//------------Bottom-------------------
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public static void BottomLeft(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0, 0);
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uitransform.anchorMax = new Vector2(0, 0);
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uitransform.pivot = new Vector2(0, 0);
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}
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public static void BottomMiddle(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(0.5f, 0);
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uitransform.anchorMax = new Vector2(0.5f, 0);
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uitransform.pivot = new Vector2(0.5f, 0);
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}
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public static void BottomRight(GameObject uiObject)
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{
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RectTransform uitransform = uiObject.GetComponent<RectTransform>();
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uitransform.anchorMin = new Vector2(1, 0);
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uitransform.anchorMax = new Vector2(1, 0);
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uitransform.pivot = new Vector2(1, 0);
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}
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}
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public static class RectTransformExtensions
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{
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public static void SetLeft(this RectTransform rt, float left)
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{
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rt.offsetMin = new Vector2(left, rt.offsetMin.y);
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}
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public static void SetRight(this RectTransform rt, float right)
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{
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rt.offsetMax = new Vector2(-right, rt.offsetMax.y);
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}
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public static void SetTop(this RectTransform rt, float top)
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{
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rt.offsetMax = new Vector2(rt.offsetMax.x, -top);
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}
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public static void SetBottom(this RectTransform rt, float bottom)
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{
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rt.offsetMin = new Vector2(rt.offsetMin.x, bottom);
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}
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}
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}
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