2022-08-27 04:20:56 +00:00
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public class ChartInfoProperties : TabsContent
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{
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[Header("General References")]
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[SerializeField] private GameObject propertyHolder;
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[Header("Property Prefabs")]
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[SerializeField] private GameObject IntegerP;
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[SerializeField] private GameObject FloatP;
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[SerializeField] private GameObject BooleanP;
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[SerializeField] private GameObject DropdownP;
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[SerializeField] private GameObject ColorP;
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[SerializeField] private GameObject StringP;
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public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, string tooltip = "")
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{
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GameObject prefab = IntegerP;
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GameObject input;
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var objType = type.GetType();
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if (objType == typeof(EntityTypes.Integer))
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{
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prefab = IntegerP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<NumberChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(EntityTypes.Float))
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{
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prefab = FloatP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<NumberChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (type is bool)
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{
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prefab = BooleanP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<BoolChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType.IsEnum)
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{
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prefab = DropdownP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<EnumChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(Color))
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{
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prefab = ColorP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<ColorChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else if (objType == typeof(string))
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{
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prefab = StringP;
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input = InitPrefab(prefab, tooltip);
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var property = input.GetComponent<StringChartPropertyPrefab>();
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property.SetProperties(diag, propertyName, type, caption);
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}
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else
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{
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Debug.LogError("Can't make property interface of type: " + type.GetType());
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return;
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}
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}
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private GameObject InitPrefab(GameObject prefab, string tooltip = "")
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{
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GameObject input = Instantiate(prefab);
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input.transform.SetParent(propertyHolder.transform);
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input.SetActive(true);
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input.transform.localScale = Vector2.one;
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if(tooltip != string.Empty)
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Tooltip.AddTooltip(input, "", tooltip);
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return input;
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}
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public override void OnOpenTab()
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{
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}
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public override void OnCloseTab()
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{
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}
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}
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}
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