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22 lines
693 B
C#
22 lines
693 B
C#
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using UnityEngine;
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namespace HeavenStudio.Util
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{
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public static class ParticleSystemHelpers
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{
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public static void PlayScaledAsync(this ParticleSystem particleSystem, float timeScale)
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{
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ParticleSystem.MainModule main = particleSystem.main;
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main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale;
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particleSystem.Play();
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}
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public static void SetAsyncScaling(this ParticleSystem particleSystem, float timeScale)
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{
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ParticleSystem.MainModule main = particleSystem.main;
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main.simulationSpeed = (1 / Conductor.instance.pitchedSecPerBeat) * timeScale;
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}
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}
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}
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