mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 10:45:09 +00:00
52 lines
886 B
Text
52 lines
886 B
Text
|
Shader "Transparency"{
|
||
|
Properties{
|
||
|
_Color("Tint", Color) = (0, 0, 0, 1)
|
||
|
_MainTex("Texture", 2D) = "white" {}
|
||
|
}
|
||
|
|
||
|
SubShader{
|
||
|
Tags{ "RenderType" = "Transparent" "Queue" = "Transparent"}
|
||
|
|
||
|
Blend SrcAlpha OneMinusSrcAlpha // traditional transparency
|
||
|
ZWrite off
|
||
|
|
||
|
Pass{
|
||
|
CGPROGRAM
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
float4 _MainTex_ST;
|
||
|
|
||
|
fixed4 _Color;
|
||
|
|
||
|
struct appdata {
|
||
|
float4 vertex : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct v2f {
|
||
|
float4 position : SV_POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
v2f vert(appdata v) {
|
||
|
v2f o;
|
||
|
o.position = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f i) : SV_TARGET{
|
||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||
|
col *= _Color;
|
||
|
return col;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|