HeavenStudioPlus/Assets/DoodleShader/GPU-Doodle/DoodleShader.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DoodleShader
m_Shader: {fileID: 4800000, guid: 153cde640f100d547bd9c14c9a990f2c, type: 3}
m_ShaderKeywords: ETC1_EXTERNAL_ALPHA
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
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m_TexEnvs:
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m_Scale: {x: 1, y: 1}
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m_Floats:
- PixelSnap: 0
- _AlphaClip: 0
- _Blend: 0
- _BumpScale: 1
- _Cull: 2
- _Cutoff: 0.5
- _DoodleFrameCount: 24
- _DoodleFrameTime: 0.25
- _DstBlend: 0
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- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
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m_Colors:
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- _DoodleMaxOffset: {r: 0.003, g: 0.003, b: 0, a: 0}
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