HeavenStudioPlus/Assets/Scripts/LevelEditor/TempoFinder.cs

43 lines
1.1 KiB
C#
Raw Normal View History

2022-02-25 01:02:05 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Editor
{
public class TempoFinder : MonoBehaviour
{
[SerializeField] private GameObject tempoFinder;
private bool pressed;
private float timePressed;
[SerializeField] private GameObject BPMText;
private void Awake()
{
pressed = false;
timePressed = 0f;
}
public void SwitchTempoDialog()
{
if(tempoFinder.activeSelf) {
tempoFinder.SetActive(false);
timePressed = 0;
BPMText.GetComponent<BPMText>().ResetText();
} else {
tempoFinder.SetActive(true);
}
}
public void TapBPM()
{
pressed = true;
}
private void Update()
{
timePressed += Time.deltaTime;
if(pressed)
{
pressed = false;
BPMText.GetComponent<BPMText>().ChangeText(timePressed);
timePressed = 0;
}
}
}
}