mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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463 lines
150 KiB
Text
463 lines
150 KiB
Text
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<COLLADA version="1.4.1" xmlns="http://www.collada.org/2005/11/COLLADASchema">
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<asset>
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<created>2022-02-11T12:36:51Z</created>
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<modified>2022-02-11T12:36:51Z</modified>
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</asset>
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<library_images>
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<image id="body_id" name="body">
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<init_from>./body.png</init_from>
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</image>
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<image id="cloud_id" name="cloud">
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<init_from>./cloud.png</init_from>
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</image>
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<image id="ship.00_id" name="ship.00">
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<init_from>./ship.00.png</init_from>
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</image>
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<image id="ship.01_id" name="ship.01">
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<init_from>./ship.01.png</init_from>
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</image>
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<image id="stand_id" name="stand">
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<init_from>./stand.png</init_from>
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</image>
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<image id="s_sphere_id" name="s_sphere">
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<init_from>./s_sphere.png</init_from>
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</image>
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<image id="L_stage_id" name="L_stage">
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<init_from>./L_stage.png</init_from>
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</image>
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<image id="tutorial_stage_id" name="tutorial_stage">
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<init_from>./tutorial_stage.png</init_from>
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</image>
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<image id="S_stage_shadow_id" name="S_stage_shadow">
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<init_from>./S_stage_shadow.png</init_from>
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</image>
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<image id="L_stage_shadow_id" name="L_stage_shadow">
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<init_from>./L_stage_shadow.png</init_from>
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<material id="faceMt_mat_id" name="faceMt_mat">
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<param name="Z" type="float" />
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</accessor>
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<technique_common>
|
||
|
<accessor source="#mesh_2__uv0_array_id" count="244" stride="2">
|
||
|
<param name="S" type="float" />
|
||
|
<param name="T" type="float" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<vertices id="mesh_2__vertices_id">
|
||
|
<input semantic="POSITION" source="#mesh_2__position_id" />
|
||
|
</vertices>
|
||
|
<triangles material="bodyMt" count="194">
|
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|
<input semantic="VERTEX" source="#mesh_2__vertices_id" offset="0" />
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<input semantic="NORMAL" source="#mesh_2__normal_id" offset="0" />
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<input semantic="TEXCOORD" source="#mesh_2__uv0_id" offset="0" set="0" />
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</triangles>
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</mesh>
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</geometry>
|
||
|
</library_geometries>
|
||
|
<library_controllers>
|
||
|
<controller id="mesh_0__ctrl_id">
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||
|
<skin source="#mesh_0__id">
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||
|
<bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
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||
|
<source id="mesh_0__ctrl_joint_names_id">
|
||
|
<Name_array id="mesh_0__ctrl_joint_names_array_id" count="22">pingpongman bodyPg racketPg root chest bust armL_00 armL_01 z_armL armR_00 armR_01 armR_02 head z_head footL_00 footL_01 footL_02 z_footL footR_00 footR_01 footR_02 z_footR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#mesh_0__ctrl_joint_names_array_id" count="22" stride="1">
|
||
|
<param name="JOINT" type="Name" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="mesh_0__ctrl_inv_bind_poses_id">
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||
|
<technique_common>
|
||
|
<accessor source="#mesh_0__ctrl_inv_bind_poses_array_id" count="22" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="mesh_0__ctrl_weights_id">
|
||
|
<float_array id="mesh_0__ctrl_weights_array_id" count="27">1 0 0.5 0.7 0.3 0.91 0.09 0.92 0.08 0.69 0.31 0.98 0.02 0.84 0.16 0.9899999 0.01 0.68 0.32 0.94 0.06 0.8 0.2 0.51 0.49 0.53 0.47</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#mesh_0__ctrl_weights_array_id" count="27" stride="1">
|
||
|
<param name="WEIGHT" type="float" />
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<joints>
|
||
|
<input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" />
|
||
|
<input semantic="INV_BIND_MATRIX" source="#mesh_0__ctrl_inv_bind_poses_id" />
|
||
|
</joints>
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||
|
<vertex_weights count="1061">
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||
|
<input semantic="JOINT" source="#mesh_0__ctrl_joint_names_id" offset="0" />
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||
|
<input semantic="WEIGHT" source="#mesh_0__ctrl_weights_id" offset="1" />
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<Name_array id="mesh_1__ctrl_joint_names_array_id" count="22">pingpongman bodyPg racketPg root chest bust armL_00 armL_01 z_armL armR_00 armR_01 armR_02 head z_head footL_00 footL_01 footL_02 z_footL footR_00 footR_01 footR_02 z_footR</Name_array>
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<param name="JOINT" type="Name" />
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</accessor>
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<source id="mesh_2__ctrl_joint_names_id">
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<Name_array id="mesh_2__ctrl_joint_names_array_id" count="22">pingpongman bodyPg racketPg root chest bust armL_00 armL_01 z_armL armR_00 armR_01 armR_02 head z_head footL_00 footL_01 footL_02 z_footL footR_00 footR_01 footR_02 z_footR</Name_array>
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<param name="JOINT" type="Name" />
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</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
<node id="armR_00_bone_id" name="armR_00" sid="armR_00" type="JOINT">
|
||
|
<matrix>-3.61999E-06 1 -2.535182E-06 0.625 1 3.61999E-06 -9.177333E-12 0.625 0 -2.535182E-06 -1 0 0 0 0 1</matrix>
|
||
|
<node id="armR_01_bone_id" name="armR_01" sid="armR_01" type="JOINT">
|
||
|
<matrix>1 0 0 1.5 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<node id="armR_02_bone_id" name="armR_02" sid="armR_02" type="JOINT">
|
||
|
<matrix>1 0 0 1.5 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
<node id="head_bone_id" name="head" sid="head" type="JOINT">
|
||
|
<matrix>1 0 0 0.875 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<node id="z_head_bone_id" name="z_head" sid="z_head" type="JOINT">
|
||
|
<matrix>1 0 0 0.5 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
<node id="footL_00_bone_id" name="footL_00" sid="footL_00" type="JOINT">
|
||
|
<matrix>-1 -2.535182E-06 0 -0.375 2.535182E-06 -1 0 -0.375 0 0 1 0 0 0 0 1</matrix>
|
||
|
<node id="footL_01_bone_id" name="footL_01" sid="footL_01" type="JOINT">
|
||
|
<matrix>1 0 0 1.625 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<node id="footL_02_bone_id" name="footL_02" sid="footL_02" type="JOINT">
|
||
|
<matrix>-3.61999E-06 0 -1 1.5 0 1 0 0 1 0 -3.61999E-06 0 0 0 0 1</matrix>
|
||
|
<node id="z_footL_bone_id" name="z_footL" sid="z_footL" type="JOINT">
|
||
|
<matrix>1 0 0 0.625 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
<node id="footR_00_bone_id" name="footR_00" sid="footR_00" type="JOINT">
|
||
|
<matrix>-1 2.535129E-06 -1.63333E-08 -0.375 2.535182E-06 0.9999793 -0.006442653 0.375 0 -0.006442653 -0.9999793 0 0 0 0 1</matrix>
|
||
|
<node id="footR_01_bone_id" name="footR_01" sid="footR_01" type="JOINT">
|
||
|
<matrix>1 -1.0721E-06 0 1.625 1.0721E-06 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<node id="footR_02_bone_id" name="footR_02" sid="footR_02" type="JOINT">
|
||
|
<matrix>-3.61999E-06 0 1 1.5 0 1 0 0 -1 0 -3.61999E-06 0 0 0 0 1</matrix>
|
||
|
<node id="z_footR_bone_id" name="z_footR" sid="z_footR" type="JOINT">
|
||
|
<matrix>1 0 0 0.625 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
</node>
|
||
|
<node id="vsn_mesh_0__id" name="vsn_mesh_0_" type="NODE">
|
||
|
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<instance_controller url="#mesh_0__ctrl_id">
|
||
|
<skeleton>#pingpongman_bone_id</skeleton>
|
||
|
<bind_material>
|
||
|
<technique_common>
|
||
|
<instance_material symbol="bodyMt" target="#bodyMt_mat_id" />
|
||
|
</technique_common>
|
||
|
</bind_material>
|
||
|
</instance_controller>
|
||
|
</node>
|
||
|
<node id="vsn_mesh_1__id" name="vsn_mesh_1_" type="NODE">
|
||
|
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<instance_controller url="#mesh_1__ctrl_id">
|
||
|
<skeleton>#pingpongman_bone_id</skeleton>
|
||
|
<bind_material>
|
||
|
<technique_common>
|
||
|
<instance_material symbol="faceMt" target="#faceMt_mat_id" />
|
||
|
</technique_common>
|
||
|
</bind_material>
|
||
|
</instance_controller>
|
||
|
</node>
|
||
|
<node id="vsn_mesh_2__id" name="vsn_mesh_2_" type="NODE">
|
||
|
<matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
|
||
|
<instance_controller url="#mesh_2__ctrl_id">
|
||
|
<skeleton>#pingpongman_bone_id</skeleton>
|
||
|
<bind_material>
|
||
|
<technique_common>
|
||
|
<instance_material symbol="bodyMt" target="#bodyMt_mat_id" />
|
||
|
</technique_common>
|
||
|
</bind_material>
|
||
|
</instance_controller>
|
||
|
</node>
|
||
|
</visual_scene>
|
||
|
</library_visual_scenes>
|
||
|
<scene>
|
||
|
<instance_visual_scene url="#vs_pingpong_model_id" />
|
||
|
</scene>
|
||
|
</COLLADA>
|